New Horror 2023 – Day 31

“Why are you in such a hurry to be old?”

“Bloodchild” by Octavia Butler (1984)

Doesn’t take much to just roll with it, does it?

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“So, who d’you want done?”

“Fair Ground” by Jo Duffy, Mike Manley, Jackson Guice, James Fry, Kevin Cunningham (1992)

Something always catches up.

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“We could’ve helped that child.”

Bedevil dir. Tracey Moffatt (1993)

We need more surreal expressionism in set design. That alone lends a movie those spooky vibes.

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“This one’s gonna make you have to change your chonies.”

Regular Show – “Terror Tales of the Park” I-VI (2011-2016)

I’ve never watched a regular episode of Regular Show, but I get the sense that the Halloween specials aren’t all that out of the ordinary.

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“Oh, you know kids. Still missin’.”

The Simpsons – “Treehouse of Horror Presents: Not It” (2022)

Hm, sticking too close to the source material is a longtime problem with their parodies, and this one certainly suffers for it.

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“Cā€™mon, how powerful could a god from a dump like this be?”

Silent Hill 3 dev. Konami (2003)

The first half kind of drags before it finally gets to the titular setting, then it’s surreal melty wall terror. That makes up for the slow start and cements it as another great entry. I’ll be back for the next one in 2024.

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“So, just be aware, the characters do tend to wander a bit.”

Five Nights at Freddy’s dev. Scott Cawthon (2014)

I always avoided this one because the jumpscare gameplay wasn’t for me, but I figured I had to at least see the first one through to the end. I don’t know that I can recommend it what with Cawthon’s problematic nonsense, but it’s an interesting product from an indie dev of the time.

New Horror 2023 – Day 4

“The policemen who arrived on the scene found only cotton wool.”

“The Time Remaining” by Attila Veres & trans. Luca KarafiĆ”th (2019)

We imbue objects with a power that we sometimes can’t take back, and I love when a story explores that. But then I’m the guy fixated on doll and dummy horror and who recently visited the only ventriloquist dummy museum in the world. So if that kinda stuff terrifies you, this story’s for you.

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“Now you listen to me, you lousy tuna sandwich!”

“Good Ol’ Fashioned Vanilla” by W. Maxwell Prince, Chris Oā€™Halloran, MartĆ­n Morazzo, Good Old Neon (2018)

This is horror in the way some stories from Tales from the Crypt are horror. Which is, not really. It’s doesn’t even have a comeuppance. Ice Cream Man appealed to me as an anthology series but I recall the last issue being pretty light on the horror as well, so maybe I’ll skip these going forward. But, the particular story in this issue was neat in that Heavy Metal sort of way, just wacky space fantasy shenanigans.

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“You’re ruining our time together.”

Honeymoon dir. Leigh Janiak (2014)

This is not what you think it’s going to be. Ask yourself, do you need to know?

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“Unfortunately, everybody’s home this evening.”

Castlevania dev. Konami (1987)

Yeah I can see why this hit and spawned a series. Controls feel great, looks good for the vintage, and that music is tops. It takes the beefy Conan the Barbarian type and throws him into a castle full of monsters, what’s not to love? The scariest creature by far is the little guy who hops around.

segacity:

Letā€™s go, Gogo!
ā€˜Tiny Toons: Busterā€™s Hidden Treasureā€™
Mega Drive
@Konami

Thereā€™ve been a few instances from my youth when I wouldā€™ve liked to play a particular game but didnā€™t have the console to play it. For example, The Legend of Zelda: Ocarina of Time was a big deal but I didnā€™t have a Nintendo 64 until a few years after its release. Instead, I found a similar experience through Mega Man Legends on PlayStation. It was the same sort of action-RPG as the Zelda games, albeit with less sword fighting and more laser blasts. Legends remains one of my favorite games while Ocarina of Time is only notable for me as the progenitor of Majoraā€™s Mask, a far more interesting take on the Zelda formula.

In any case, this GIF from Tiny Toons: Busterā€™s Hidden Treasure reminds me of how this game filled the same niche for Sega Genesis players as Super Mario World did for the SNES. Like many games released after Super Mario World, Busterā€™s Hidden Treasure provided some options through the usage of an overworld map that allowed players freedom in how they proceeded through each of the gameā€™s many platformer levels. There were also the same sorts of secret routes, boss encounters, and lively animation and art. In short, this game provided an experience that wasnā€™t quite as lofty as Super Mario World but still important for the platform and its players. Other games on Sega Genesis attempted and stumbled in their efforts to replicate the success of Super Mario Worldā€™s sprawling exploration and gameplay (Iā€™m looking at you, James Pond 3), but I canā€™t think of many games that achieved what Konami did with Busterā€™s Hidden Treasure.

segacity:

Letā€™s go, Gogo!
ā€˜Tiny Toons: Busterā€™s Hidden Treasureā€™
Mega Drive
@Konami

Thereā€™ve been a few instances from my youth when I wouldā€™ve liked to play a particular game but didnā€™t have the console to play it. For example, The Legend of Zelda: Ocarina of Time was a big deal but I didnā€™t have a Nintendo 64 until a few years after its release. Instead, I found a similar experience through Mega Man Legends on PlayStation. It was the same sort of action-RPG as the Zelda games, albeit with less sword fighting and more laser blasts. Legends remains one of my favorite games while Ocarina of Time is only notable for me as the progenitor of Majoraā€™s Mask, a far more interesting take on the Zelda formula.

In any case, this GIF from Tiny Toons: Busterā€™s Hidden Treasure reminds me of how this game filled the same niche for Sega Genesis players as Super Mario World did for the SNES. Like many games released after Super Mario World, Busterā€™s Hidden Treasure provided some options through the usage of an overworld map that allowed players freedom in how they proceeded through each of the gameā€™s many platformer levels. There were also the same sorts of secret routes, boss encounters, and lively animation and art. In short, this game provided an experience that wasnā€™t quite as lofty as Super Mario World but still important for the platform and its players. Other games on Sega Genesis attempted and stumbled in their efforts to replicate the success of Super Mario Worldā€™s sprawling exploration and gameplay (Iā€™m looking at you, James Pond 3), but I canā€™t think of many games that achieved what Konami did with Busterā€™s Hidden Treasure.

Bring Back the Classics

I thought Iā€™d contribute something more constructive than a kiss ass ā€œgood job, guys!ā€. If any IGN dudes read this, please feel free to forward the link to Rupertā€™s crew.

Acclaim was once a giant among video game publishers. Founded in 1987, the game publisher and developer became most noted for developing games based on a few original properties (such as Turok) and a plethora of games based on existing entertainment franchises including WWF Wrestling, South Park, and of course our beloved Simpsons.

Now as we all know, Acclaim filed for bankruptcy some time ago and all company assets were sold off. Although many games and series were sold in an initial sale, over 200 remaining game properties remain unsold in an auction taking place in New York. Included in the auction are the many Simpsons games they published (the entire Simpsons package is currently at $7,500). Check out the full list at www.maltzauctions.com/acclaimip.htm.

Needless to say, I was more than tempted to call them up and ask if I could place a bid right then and there. The Simpsons classic games are a good lot as a whole, and just owning the right to those games would be a fanboyā€™s dream. But, if I were to purchase the rights to those games in some alternate reality, Iā€™m sure Iā€™d get the buyerā€™s remorse only a few minutes after seeing my empty bank accounts.

So given that, letā€™s work in the realm of reality. FOX owns the rights to the characters and content. The winner of that auction would need to make a deal with FOX in order to even consider selling or doing anything other than having the materials sitting in a cabinet. The ideal scenario would be for Fox Interactive (or whatever division handles their interactive content) to purchase the entire lot at $7,500 and then make a deal with a publisher to create a classics compilation, similar to what Capcom and Midway have been doing in recent years. Itā€™s certainly possible now that FOX and EA have entered a deal to create Simpsons games on next-gen systems.

But the real question is will the people buy it. Although I as a fan canā€™t imagine not buying such an awesome collection, the more casual gamers and those who actually remember the games are sure to come out with the ā€œSimpsons games suckā€ tirade that is all too common when discussing Simpsons games. I hold fast to my opinion that the Simpsons games were never the greatest or most innovative but were good for a few hours of fun. I can see not buying a game like that for $50 when it was first released, but imagine a compilation of nearly 20 games that are spead across all platforms. Every version of Bart vs. the Space Mutants, all of the Game Boy exclusive releases, even the Krusty and Itchy & Scratchy games. There would have to be some legal tailoring when dealing with games that were released on various consoles, but FOX is no slouch in the legal badgering department. Add to all that a price tag of $20 and some nifty extra features (production art, concept sketches, scanned instruction manuals viewable in the game) and youā€™ll have a package that even the most jaded gamer would pick up. If the Midway Arcade Treasures collections can sell over 1.5 million units, I think a Simpsons collection (a far more recognizable brand than most, if not all, of Midwayā€™s properties) would do OK.

Now if we can just get Konami to throw Simpsons Arcade into the mix weā€™ll have ourselves some sweet Simpsons action.