Video game company Double Fine—based out of San Francisco—recently came under scrutiny for publicly pitching game ideas as part of their Amnesia Fortnight project but not including any women (or non-white men for that matter) in their slew of presenters. This was at the same time that Twitter users blew up the #1reasonwhy tag to call out sexism in the industry. Sexism, mind you, that is not surprising nor unknown. And this is naturally a problem in many fields.

One of Double Fine’s female employees put forth her thoughts on the matter:

We have a lovely forum thread discussing this, here. But I will also answer it with my own thoughts.

—-

Why? Because of a few reasons.

One, many of us were too busy (ex: I am in office admin, so my responsibilities continue into AF).

Two, many didn’t have an idea.

Three, many weren’t interested in leading a game.

You also have to understand that we, the ladies of Double Fine, don’t think of ourselves as separate from the guys. In fact, we don’t identify as “the women of Double Fine” unless we are joking around in the bathroom (man, we never run into each other there, though, it’s super weird when another lady is in the bathroom. We have two for 11 ladies) or until someone asks us questions specific to our gender, like this one. It isn’t offensive to be asked such questions, but nor is it offensive that we aren’t constantly aware of our gender and how it separates us from the guys. We are Double Fine as they are Double Fine. It isn’t that no women pitched ideas, but that 42 out of 65 employees did not, and it so happens that 11 of those 42 are of the female gender.

We aren’t disappointed. We are still making games to the degree that satisfies us, which is all we need to be doing—making ourselves happy. Tim and Justin and Isa made it absolutely clear that anyone and everyone could pitch an idea. Would you rather they send an email to the ladies requesting one of us pitch an idea? Pushing us outside our comfort zones? I think not. I hope not.

(Please note, these are my personal opinions and thoughts on the subject. I have not sat down and had long discourse with the other ladies about their views, but I know that it is the general view of the ladies, and also know that we are all confident and strong enough to kick down proverbial [maybe real?] doors if we were dissatisfied).

We are Double Fine as they are Double Fine.

The original non-rebloggable response is here.

A big problem in video games is keeping up to date with the latest gameplay designs and technologies. Problem for me, anyway. You’re expected to play the latest and greatest which can each range from a couple of hours to dozens of hours. I look at the new stuff and get consistently drawn backward instead. Games like Legend of Zelda (Majora’s Mask and Link’s Awakening, not the ‘save the princess’ crap), Pokemon Red/Blue, Ico, Shadow of the Colossus. Of the new slew of games, only the quiet, serene experiences like Limbo, Braid, World of Goo, and Journey are of interest to me. Shooters bore the fuck out of me. I can only play something like Assassin’s Creed or Dishonored once before I’m weary of the type of game. It’s a strange place to be in. Nostalgic for the fond memories of past games and eager for new and different approaches to game design.

I think I’m just tired of working at the big publishers. It’s a highly corporate culture focused on the bottom line more than good, intriguing games. I don’t blame them, big as they are. Need to pay all those people working for them. Just makes me want to work at a small game studio even more. The first company where I worked was absorbed into Activision. EA, Microsoft, and now I’m considering Apple if I can’t get in at the small studio where I’d like to work. Behemoths whose only purpose in my life is to give me money and a nice name to tack onto my resume.

Comes the day I may want to start my own small operation. Something independent where my decisions make or break it. My calls, my writing, my creative drive.

A man can only dream to have that kind of pressure.

A big problem in video games is keeping up to date with the latest gameplay designs and technologies. Problem for me, anyway. You’re expected to play the latest and greatest which can each range from a couple of hours to dozens of hours. I look at the new stuff and get consistently drawn backward instead. Games like Legend of Zelda (Majora’s Mask and Link’s Awakening, not the ‘save the princess’ crap), Pokemon Red/Blue, Ico, Shadow of the Colossus. Of the new slew of games, only the quiet, serene experiences like Limbo, Braid, World of Goo, and Journey are of interest to me. Shooters bore the fuck out of me. I can only play something like Assassin’s Creed or Dishonored once before I’m weary of the type of game. It’s a strange place to be in. Nostalgic for the fond memories of past games and eager for new and different approaches to game design.

I think I’m just tired of working at the big publishers. It’s a highly corporate culture focused on the bottom line more than good, intriguing games. I don’t blame them, big as they are. Need to pay all those people working for them. Just makes me want to work at a small game studio even more. The first company where I worked was absorbed into Activision. EA, Microsoft, and now I’m considering Apple if I can’t get in at the small studio where I’d like to work. Behemoths whose only purpose in my life is to give me money and a nice name to tack onto my resume.

Comes the day I may want to start my own small operation. Something independent where my decisions make or break it. My calls, my writing, my creative drive.

A man can only dream to have that kind of pressure.

Video game company Double Fine—based out of San Francisco—recently came under scrutiny for publicly pitching game ideas as part of their Amnesia Fortnight project but not including any women (or non-white men for that matter) in their slew of presenters. This was at the same time that Twitter users blew up the #1reasonwhy tag to call out sexism in the industry. Sexism, mind you, that is not surprising nor unknown. And this is naturally a problem in many fields.

One of Double Fine’s female employees put forth her thoughts on the matter:

We have a lovely forum thread discussing this, here. But I will also answer it with my own thoughts.

—-

Why? Because of a few reasons.

One, many of us were too busy (ex: I am in office admin, so my responsibilities continue into AF).

Two, many didn’t have an idea.

Three, many weren’t interested in leading a game.

You also have to understand that we, the ladies of Double Fine, don’t think of ourselves as separate from the guys. In fact, we don’t identify as “the women of Double Fine” unless we are joking around in the bathroom (man, we never run into each other there, though, it’s super weird when another lady is in the bathroom. We have two for 11 ladies) or until someone asks us questions specific to our gender, like this one. It isn’t offensive to be asked such questions, but nor is it offensive that we aren’t constantly aware of our gender and how it separates us from the guys. We are Double Fine as they are Double Fine. It isn’t that no women pitched ideas, but that 42 out of 65 employees did not, and it so happens that 11 of those 42 are of the female gender.

We aren’t disappointed. We are still making games to the degree that satisfies us, which is all we need to be doing—making ourselves happy. Tim and Justin and Isa made it absolutely clear that anyone and everyone could pitch an idea. Would you rather they send an email to the ladies requesting one of us pitch an idea? Pushing us outside our comfort zones? I think not. I hope not.

(Please note, these are my personal opinions and thoughts on the subject. I have not sat down and had long discourse with the other ladies about their views, but I know that it is the general view of the ladies, and also know that we are all confident and strong enough to kick down proverbial [maybe real?] doors if we were dissatisfied).

We are Double Fine as they are Double Fine.

The original non-rebloggable response is here.

“Estoy cansado, ama. No se—y tu sabes que no me gusta admitir eso. ¿Te puedo pedir un favor?”

“Si, por supuesto. ¿Que ha pasado?”

“Es que me preocupo. Me quiero centrar un poco mas, y al mismo tiempo no quiero perder lo que soy. Mi pasion, pues. Lo que me hace levantarme en la mañana. Siento que es algo que puedo perder.”

“Pues, yo pienso que es bueno centrarte. Tu trabajas mucho, mijo.”

“Eso si…”

Un silencio. La pregunta era, ¿porque trabajo tanto? Pero ella entiende que estamos hablando sobre mas que trabajo.

“¿Que es el favor?”

“O, pues nada. Solo que no se te olvide que pienso en ustedes aun que no hable regularmente.”

“Pues, gracias, mijo. Y igualmente. No mas que nos preocupamos cuando no hablas.”

“Aqui estoy. Hablando.”

Una sonrisa por telefono. “Pues si, ¿verdad?”

El favor que no pedi es que ocupo alguien quien reze por mi. He volvido a empezar otra vez.

“Estoy cansado, ama. No se—y tu sabes que no me gusta admitir eso. ¿Te puedo pedir un favor?”

“Si, por supuesto. ¿Que ha pasado?”

“Es que me preocupo. Me quiero centrar un poco mas, y al mismo tiempo no quiero perder lo que soy. Mi pasion, pues. Lo que me hace levantarme en la mañana. Siento que es algo que puedo perder.”

“Pues, yo pienso que es bueno centrarte. Tu trabajas mucho, mijo.”

“Eso si…”

Un silencio. La pregunta era, ¿porque trabajo tanto? Pero ella entiende que estamos hablando sobre mas que trabajo.

“¿Que es el favor?”

“O, pues nada. Solo que no se te olvide que pienso en ustedes aun que no hable regularmente.”

“Pues, gracias, mijo. Y igualmente. No mas que nos preocupamos cuando no hablas.”

“Aqui estoy. Hablando.”

Una sonrisa por telefono. “Pues si, ¿verdad?”

El favor que no pedi es que ocupo alguien quien reze por mi. He volvido a empezar otra vez.

I completed the Rubik’s cube I pulled out of storage last week. This is something I began five years ago. Chuck’s technique—start with the white side and move along—came back to me as I sat in the tent and bumbled my way through the toy’s challenges. Each side was one puzzle. All puzzles joined together toward a satisfying conclusion. The white puzzle began the march. The green puzzle proved most challenging. Red was the last. The red was an unnatural shade. Clown red. Dress red. This is the side that faced me when I set it down and drove into town to buy a turkey sandwich. Turkey, cream cheese, and cranberry sauce. The sun set was nice as a pretty girl’s golden eyes. Doesn’t matter who sees them. Always gold.

Titusville, FL lies in an area called the Space Coast. I forget my space history (will the history books begin with the space race? or with the Babylonians?), but I do know that Neil Armstrong’s was the first boot on the moon. I know I was in the Flash I class when the Columbia shuttle exploded in the sky. Titusville—near Cape Canaveral and the Kennedy Space Center—is about an hour west of Orlando. There’s not much there that I know of except it’s a place I’m going to go, so it’s something to me. I wonder how it will compare to all the others.

Among my oldest memories is an evening at home in the old apartment with my mother. The light of the table lamp cast shadows across the small living room and into the dark kitchen. We waited for my father. When he arrived—God, he looked young, about my age now I reckon—he smiled. He spoke of drums. “Tambores” in Spanish. Where is it? I asked. I wanted to play the drums. Not those kinds of drums, he explained. Brake drums. I was disappointed. I wouldn’t play the drums. Many years later, while describing experiences with my father to a girlfriend as we lay in bed, she said he sounded interesting. She would find him attractive. Teasing me as was her way, in spite of my insistence on serious conversation or because it. I nearly kicked her out of bed. Instead, I told her to watch what she said about my father and stepped outside.

I laid in the back of my Cherokee after the sandwich and smoked old weed while I thought of an unfinished novel. I thought of killing the lead narrator by old age, having never revealed his murderous past. There are people who don’t like to talk about their stories and I resent them for it. Who’re they that they can just hold back of themselves? Who the fuck are they not to spill all? Then I thought I could live there, in the back of that Cherokee. Save all the money wasted on rent for a place to sleep and storage of what little shit I still have. As far from what’s expected as possible. I will admit I felt uncertainty, or perhaps just let it bubble up to the surface.

Do not underestimate the effects of time. There’ll be hell to pay at the end of youthful arrogance.

I completed the Rubik’s cube I pulled out of storage last week. This is something I began five years ago. Chuck’s technique—start with the white side and move along—came back to me as I sat in the tent and bumbled my way through the toy’s challenges. Each side was one puzzle. All puzzles joined together toward a satisfying conclusion. The white puzzle began the march. The green puzzle proved most challenging. Red was the last. The red was an unnatural shade. Clown red. Dress red. This is the side that faced me when I set it down and drove into town to buy a turkey sandwich. Turkey, cream cheese, and cranberry sauce. The sun set was nice as a pretty girl’s golden eyes. Doesn’t matter who sees them. Always gold.

Titusville, FL lies in an area called the Space Coast. I forget my space history (will the history books begin with the space race? or with the Babylonians?), but I do know that Neil Armstrong’s was the first boot on the moon. I know I was in the Flash I class when the Columbia shuttle exploded in the sky. Titusville—near Cape Canaveral and the Kennedy Space Center—is about an hour west of Orlando. There’s not much there that I know of except it’s a place I’m going to go, so it’s something to me. I wonder how it will compare to all the others.

Among my oldest memories is an evening at home in the old apartment with my mother. The light of the table lamp cast shadows across the small living room and into the dark kitchen. We waited for my father. When he arrived—God, he looked young, about my age now I reckon—he smiled. He spoke of drums. “Tambores” in Spanish. Where is it? I asked. I wanted to play the drums. Not those kinds of drums, he explained. Brake drums. I was disappointed. I wouldn’t play the drums. Many years later, while describing experiences with my father to a girlfriend as we lay in bed, she said he sounded interesting. She would find him attractive. Teasing me as was her way, in spite of my insistence on serious conversation or because it. I nearly kicked her out of bed. Instead, I told her to watch what she said about my father and stepped outside.

I laid in the back of my Cherokee after the sandwich and smoked old weed while I thought of an unfinished novel. I thought of killing the lead narrator by old age, having never revealed his murderous past. There are people who don’t like to talk about their stories and I resent them for it. Who’re they that they can just hold back of themselves? Who the fuck are they not to spill all? Then I thought I could live there, in the back of that Cherokee. Save all the money wasted on rent for a place to sleep and storage of what little shit I still have. As far from what’s expected as possible. I will admit I felt uncertainty, or perhaps just let it bubble up to the surface.

Do not underestimate the effects of time. There’ll be hell to pay at the end of youthful arrogance.