retrogamechampion:

prokopetz:

I love a good CRT filter as much as the next nerd, but I think that as retro game fans at some point we’ve got to admit that a lot of NES-era games were not, in fact, designed with any particular respect for the limitations of contemporary home televisions. The fuzz of a low-scan-rate CRT doesn’t lend them subtlety and depth, it just makes them look like blurry garbage. It wasn’t until the Super Nintendo era that console developers had consistently figured out how to work with pixel fuzz to their advantage, and some never really did – I can think of any number of PSX RPGs where the text is practically indecipherable when viewed on the kind of TV that most actual players would have had at home at the time of their publication.

This, 100%, but I’m a bit biased because I am very much on the side of “pixel perfect is the best.” It’s not a very popular opinion, hah.

I played a game from as far ahead as PS1 recently and the rendered text was so bad, even in pixel perfect emulation. Sometimes they really just let stuff like legibility fall by the wayside.