stellarrrluna:

cheese-greater-official:

onlyblackgirlintheclass2:

theseriouscynic:

te-amo-corazon:

fuckcornflakes:

goawfma:

lil matt damon SNAPPED

He looks exactly like Matt Damon

the finger points 😭😭

Him and this gif have the same energy

He dragged him for not listening lmao

The guy in the corner has the face of a man who has witnessed a murder and is absolutely loving it

That teacher is working so hard to keep his cool but I am a teacher, I speak teacher, and that man is having the best day of his entire career

fictionz:

easternmind:

easternmind:

Earlier this year, I started collecting examples of mirrors and reflective surfaces in videogames, something which I intended to do for the longest time. It struck me at some point that so many of the defining moments in videogames – whether created in the East or the West – appeared to relate to this generally pleasant, sometimes unsettling effect. Even when graphics programming was a challengingly restrictive pursuit, creators resorted to cunning techniques in order to achieve such unexpected and intriguing results. By no means a complete list, I set out to include examples that were either aesthetically significant or technologically advanced for their time – in some instances, both. Unsurprisingly, there is a preponderance of thrillers and horror games in the catalogue.

To avoid any sentiments of frustration, I’ve also taken the time to prepare a list of the titles featured above, arranged in as chronological an order as is possible. I am certain that I have neglected some noteworthy references, thus any suggestion would be greatly appreciated.

Latest update

22/04/2022 – added 11 new games to the list, now at 143 entries.

Video games were forever changed for me when I worked on a game called Predator Concrete Jungle for Xbox/PS2. There’s a room in an abandoned building with water pooled up around the floor which reflects the player character and the entire space. Since I had access to it, I used debug fly to go under the floor, and wouldn’t you know it, they achieved that reflection effect by creating mirrored duplicates of everything and making it visible through semitransparent water textures. An upside character running around in a shadowy copy of the real world. A literal mirror universe.

I think part of me never left that place.

Hey look at that (from GoldenEye by Alyse Knorr):

camestela:

Hey! so big great exciting news! (And it’s world book day 💕)
I have an agent now, the cool and great @lanewriteswords at @arthouseliterary !! (Both on instagram)

I will be working on illustrating books for kids and teens and more cool things so, yes! I’m very, very excited for this new challenge and dream come true.

Thank you for your support and love and hey, if you’ve a literature project let’s work together! 🥰

anouri:

i am nothing better than a monster. touch the locket and the argentine of fondness will kill me.

franz kafka // evelyn waugh // miles j. johnston // franz kafka // clarice lispector // charles baudelaire // albert camus // skip liepke // susan sontag // @anouri

ofhouses:

1042. Nonda Katsalidis /// Katsalidis Beach House /// St
Andrews Beach, Mornington Peninsula, Victoria, Australia /// 1992

OfHouses presents: Readings, part V – ‘The House Book’.  

(Photos: © John Gollings. Source: Fender Katsalidis Archive; John Gollings, ‘New Australia Style’, London: Thames & Hudson, 1999; ‘The House
Book’, London: Phaidon Press, 2004.
)

thirtytwoelvismovies:

I’m glad I jumped back into Star Trek: Strange New Worlds. I lost track of it after a few episodes last year and just binged all 10 episodes since yesterday. Honestly the most consistently solid Trek of this new era (and the best, frankly, since Deep Space Nine). Even the seemingly benign and goofy holodeck-ish episode had a solid gut punch. Looking forward to season two, and might start Lower Decks later this week.