PlayStation Store PLAY 2016 Starts Today, Lineup Revealed – PlayStation.Blog

PlayStation Store PLAY 2016 Starts Today, Lineup Revealed – PlayStation.Blog

PlayStation Store PLAY 2016 Starts Today, Lineup Revealed – PlayStation.Blog

PlayStation Store PLAY 2016 Starts Today, Lineup Revealed – PlayStation.Blog

Our new game called HEADLANDER is out soon!

This is what I’ve been up to for the past five months. 70s sci-fi meets Metroidvania. It’s 20% off for PS Plus members

on PS4!

OR pre-order on Steam for 20% off: http://store.steampowered.com/app/340000/

I participated in Ludum Dare 33 over the weekend. More precisely from Friday at 6 PM PST to Monday at 8:20 AM PST. I’ve worked in video games for over a decade and made little games in Flash and Director a long time ago, but it isn’t until a Twine game from last summer that I returned to making my own games and interactive stories. I saw LD as an opportunity to keep trying and to leverage my current desire to create visual art.

The theme–not revealed until Friday–was “You are the Monster.” I was naturally uninterested in a literal interpretation of the theme. I began thinking about a story and design that evening and continued pondering in my notes until Saturday night. There were a number of design ideas before settling on one, including a concept involving a little girl in a hospital waiting room whose brother had a mysterious accident. (I really liked this one.) In hindsight, this time spent on design ate up too much development time, i.e. time that should go to getting a functional game.

I was committed to making an adventure game after my last jam experience with Twine and my recent work in the genreTwine is great, but I wanted more art and interactivity for this one. Just walking around in an environment with no need to click on anything if the player wasn’t in the mood. This removed the possibility of using a game development tool called Construct 2, which I have experimented with for a few years. It’s a wonderful tool that makes it easy to script some kinds of games, but not point-and-click adventures.

My next option was Adventure Game Studio, with which I was also familiar from previous experimentation. The greatest limitation of AGS is it only exports for Windows PCs, so players on other types of devices would be out of luck. I really wanted to make it playable in a web browser (which Construct 2 allows with its use of HTML5). So, I also spent a large part of Saturday trying decide on a engine. I finally found a tool called Adventure Game Engine that exports to web browsers using Unity, but I was too unfamiliar with the engine to get what I needed in 1 day. I plan to return to AGE at a later date if I decide to make another adventure game.

So, by Saturday night I had a design, an engine, and a rudimentary room with a character walking around. I technically had until Monday to finish, but due to work I really only had until Sunday night.

I did minor setup work in AGS on Sunday morning and then charged into Photoshop to work on the visuals. Art and animation was a lot of fun. To see your idea come to life is amazing, which is true of any form of expression but particularly exciting to me when it’s characters and environments in a game. Animation is another area I’d experimented with many years ago and I was happy to try it out again. The minimalist white and black art I’d created just to test the AGS tool became the primary visual style, and I believe the funky animation benefited from the hand-drawn Microsoft Paint look. I spent Sunday morning and some of the afternoon working solely on art and animation in Photoshop. But as I once again learned, it’s a classic mistake to work on the art before your game’s scripting and logic are in place.

Scripting and logic was a bummer. Some of it was painless thanks to the pre-defined behaviors and tools in AGS, but I felt pretty bad by the end of Sunday on account of some advanced logic hurdles that I could not quickly surmount. In the end, I was missing the logic for multiple endings (merely a different message at the ending screen), NPC animations didn’t play properly, and the game crashes when the player reaches the end. It is also missing all sound, which for my game would have been footsteps for the player character and a violin track for one of the NPCs. I considered not even submitting what I had, but I felt better about it on Monday morning. I’m happy with the result considering none of it existed when I woke up on Friday morning. It’s just a step, after all, like anything else I’ve created.

My biggest takeaway from this experience is that I enjoy visual development. I’m exploring art and I’ve been worried that exploring something like this at age 32 is going to be difficult, particularly if I want to pursuit it beyond a hobby. I’m going to keep exploring and take classes. Hope something comes of it.

The (not quite final) game is here, called ‘p good’.

I participated in Ludum Dare 33 over the weekend. More precisely from Friday at 6 PM PST to Monday at 8:20 AM PST. I’ve worked in video games for over a decade and made little games in Flash and Director a long time ago, but it isn’t until a Twine game from last summer that I returned to making my own games and interactive stories. I saw LD as an opportunity to keep trying and to leverage my current desire to create visual art.

The theme–not revealed until Friday–was “You are the Monster.” I was naturally uninterested in a literal interpretation of the theme. I began thinking about a story and design that evening and continued pondering in my notes until Saturday night. There were a number of design ideas before settling on one, including a concept involving a little girl in a hospital waiting room whose brother had a mysterious accident. (I really liked this one.) In hindsight, this time spent on design ate up too much development time, i.e. time that should go to getting a functional game.

I was committed to making an adventure game after my last jam experience with Twine and my recent work in the genreTwine is great, but I wanted more art and interactivity for this one. Just walking around in an environment with no need to click on anything if the player wasn’t in the mood. This removed the possibility of using a game development tool called Construct 2, which I have experimented with for a few years. It’s a wonderful tool that makes it easy to script some kinds of games, but not point-and-click adventures.

My next option was Adventure Game Studio, with which I was also familiar from previous experimentation. The greatest limitation of AGS is it only exports for Windows PCs, so players on other types of devices would be out of luck. I really wanted to make it playable in a web browser (which Construct 2 allows with its use of HTML5). So, I also spent a large part of Saturday trying decide on a engine. I finally found a tool called Adventure Game Engine that exports to web browsers using Unity, but I was too unfamiliar with the engine to get what I needed in 1 day. I plan to return to AGE at a later date if I decide to make another adventure game.

So, by Saturday night I had a design, an engine, and a rudimentary room with a character walking around. I technically had until Monday to finish, but due to work I really only had until Sunday night.

I did minor setup work in AGS on Sunday morning and then charged into Photoshop to work on the visuals. Art and animation was a lot of fun. To see your idea come to life is amazing, which is true of any form of expression but particularly exciting to me when it’s characters and environments in a game. Animation is another area I’d experimented with many years ago and I was happy to try it out again. The minimalist white and black art I’d created just to test the AGS tool became the primary visual style, and I believe the funky animation benefited from the hand-drawn Microsoft Paint look. I spent Sunday morning and some of the afternoon working solely on art and animation in Photoshop. But as I once again learned, it’s a classic mistake to work on the art before your game’s scripting and logic are in place.

Scripting and logic was a bummer. Some of it was painless thanks to the pre-defined behaviors and tools in AGS, but I felt pretty bad by the end of Sunday on account of some advanced logic hurdles that I could not quickly surmount. In the end, I was missing the logic for multiple endings (merely a different message at the ending screen), NPC animations didn’t play properly, and the game crashes when the player reaches the end. It is also missing all sound, which for my game would have been footsteps for the player character and a violin track for one of the NPCs. I considered not even submitting what I had, but I felt better about it on Monday morning. I’m happy with the result considering none of it existed when I woke up on Friday morning. It’s just a step, after all, like anything else I’ve created.

My biggest takeaway from this experience is that I enjoy visual development. I’m exploring art and I’ve been worried that exploring something like this at age 32 is going to be difficult, particularly if I want to pursuit it beyond a hobby. I’m going to keep exploring and take classes. Hope something comes of it.

The (not quite final) game is here, called ‘p good’.

New Fiction 2014

Short Stories

  • “I’m the Meat, You’re the Knife” by Paul Theroux (2013)
  • “Summer of ‘38” by Colm Tóibín (2013)
  • “Zusya on the Roof” by Nicole Krauss (2013)
  • “Samsa in Love” by Haruki Murakami (2013)
  • “An Occurrence at Owl Creek Bridge” by Ambrose Bierce (1890)
  • “The Lone Ranger and Tonto Fistfight in Heaven” by Sherman Alexie (1993)
  • “Rock Springs” by Richard Ford (1987)
  • “Same Place, Same Things” by Tim Gautreux (1991)
  • “The Fall of the House of Usher” by Edgar Allan Poe (1839)
  • “An Inch and a Half of Glory” by Dashiell Hammet (2013)
  • “Rough Deeds” by Annie Proulx (2013)
  • “Slide to Unlock” by Ed Park (2013)
  • “Happy Trails” by Sherman Alexie (2013)
  • “Scenes of the Crime” by Cormac McCarthy (2013)
  • “Brotherly Love” by Jhumpa Lahiri (2013)
  • “The Judge’s Will” by Ruth Prawer Jhabvala (2013)
  • “Weight Watchers” by Thomas McGuane (2013)
  • “The Last Few Kilometres” by Leonid Tsypkin (2012)
  • “The Christmas Miracle” by Rebecca Curtis (2013)
  • “The Night of the Satellite” by T. Coraghessan Boyle (2013)
  • “The Lost Order” by Rivka Galchen (2013)
  • “Amundsen” by Alice Munro (2012)
  • “The Women” by William Trevor (2013)
  • “The Furies” by Paul Theroux (2013)
  • “Mayfly” by Kevin Canty (2013)
  • “Spilled Salt” by Barbara Neely (1990)
  • “The Laugher” by Heinrich Böll (1966)
  • “The South” by Jorge Luis Borges (1956)
  • “The Courtship of Mr. Lyon” by Angela Carter (1979)
  • “The Seamstress” by Gabrielle-Sidonie Colette (19xx)
  • “Amy Foster” by Joseph Conrad (1903)
  • “The Bear Came Over the Mountain” by Alice Munro (2013)
  • “Coming Soon” by Steven Milhauser (2013)
  • “Island of Manhattan” by René Marqués (1974)
  • “The Street-Sweeping Show” by Feng Jicai (1982)
  • “The Yellow Wallpaper” by Charlotte Perkins Gilman (1892)
  • “A Jury of Her Peers” by Susan Glaspell (1917)
  • “Sarzan” by Birago Diop (1947)
  • “Paseo” by José Donoso (1969)
  • “Love Medicine” by Louise Erdrich (1982)
  • “Boys at the Rodeo” by Judy Grahn (1978)
  • “The Birthmark” by Nathaniel Hawthorne (1843)
  • “Hills Like White Elephants” by Ernest Hemingway (1927)
  • “Thank You, M’am” by Langston Hughes (1953)
  • “The Gilded Six-Bits” by Zora Neale Hurston (1933)
  • “The Lottery” by Shirley Jackson (1948)
  • “A Story for Children” by Svava Jakobsdóttir (1975)
  • “Greville Fane” by Henry James (1892)
  • “A White Heron” by Sarah Orne Jewett (1886)
  • “A Report to an Academy” by Franz Kafka (1917)
  • “A Hand in the Grave” by Ghassan Kanafani (1962)
  • “Betel Nut is Bad Magic for Airplanes” by John Kasaipwalova (1972)
  • “The Gold-Legged Frog” by Khamsing Srinawk (1958)
  • “My Mother” by Jamaica Kincaid (1983)
  • “A Bird in the House” by Margaret Laurence (1972)
  • “The Old Chief Mshlanga” by Doris Lessing (1951)
  • “Or Else, the Lightning God” by Catherine Lim (1980)
  • “Half a Day” by Naguib Mahfouz (1989)
  • “Her First Ball” by Katherine Mansfield (1922)
  • “Shiloh” by Bobbie Ann Mason (1982)
  • “The Appointment in Samarra” by William Somerset Maugham (1933)
  • “Lush Life” by John McCluskey (1990)
  • “The One Who Goes Farthest Away” by Katherine Min (1990)
  • “Swaddling Clothes” by Mishima Yukio (1966)
  • “How to Become a Writer” by Lorrie Moore (1985)
  • “Recitatif” by Toni Morrison (1983)
  • “Mrs. Plum” by Es’kia Mphahlele (1967)
  • “The Elephant” by Slawomir Mrożek (1962)
  • “And We Sold the Rain” by Carmen Naranjo (1988)
  • “A Horse and Two Goats” by R. K. Narayan (1970)
  • “The Pale Fox” by Ōba Minako (1973)
  • “In the Shadow of War” by Ben Okri (1988)
  • “I Stand Here Ironing” by Tillie Olsen (1953)
  • “Black Girl” by Sembene Ousmane (1962)
  • “Nomad and Viper” by Amos Oz (1963)
  • “The Blue Bouquet” by Octavio Paz (1961)
  • “Mona Lisa” by Cristina Peri Rossi (1983)
  • “Insomnia” by Virgilio Piñera (1956)
  • “Rope” by Katherine Anne Porter (1930)
  • “The Proof” by Rodrigo Rey Rosa (1987)
  • “The Prophet’s Hair” by Salman Rushdie (1994)
  • “Gimpel the Fool” by Isaac Bashevis Singer (1953)
  • “The Chrysanthemums” by John Steinbeck (1938)
  • “Learning to Swim” by Graham Swift (1982)
  • “The Betrayal” by Véronique Tadjo (1992)
  • “Half and Half” by Amy Tan (1989)
  • “To All Eternity” by Haldun Taner (1948)
  • “The Complete Gentleman” by Amos Tutuola (1952)
  • “Luck” by Mark Twain (1891)
  • “Strange Things Happen Here” by Luisa Valenzuela (1975)
  • “Sunday” by Mario Vargas Llosa (1958)
  • “In Africa There Is a Type of Spider” by Yvonne Vera (2000)
  • “Everyday Use” by Alice Walker (1973)
  • “Why I Live at the P.O.” by Eudora Welty (1941)
  • “Kew Gardens” by Virginia Woolf (1919)
  • “The Daily Woman” by Niaz Zaman (1996)
  • “Pet Milk” by Stuart Dybek (1981)
  • “Saint Marie” by Louise Erdrich (1984)
  • “The Mail Lady” by David Gates (1999)
  • “In the Cemetery Where Al Jolson Is Buried” by Amp Hempel (1985)
  • “Cold Snap” by Thom Jones (1995)
  • “The Management of Grief” by Bharati Mukherjee (1988)
  • “Meneseteung” by Alice Munro (1990)
  • “Brokeback Mountain” by Annie Proulx (1999)
  • “Strays” by Mark Richard (1989)
  • “Intensive Care” by Lee Smith (1988)
  • “The Way We Live Now” by Susan Sontag (1986)
  • “Two Kinds” by Amy Tan (1989)
  • “First, Body” by Melanie Rae Thon (1997)
  • “Able, Baker, Charlie, Dog” by Stephanie Vaughn (1978)
  • “Fever” by John Edgar Wideman (1989)
  • “Taking Care” by Joy Williams (1972)
  • “Terrified” by C. B. Gilford (1959)
  • “Peter Rugg, the Missing Man” by William Austin
  • “The Wives of the Dead” by Nathaniel Hawthorne
  • “The Paradise of Bachelors and the Tartarus of Maids” by Herman Melville
  • “The Ghost in the Mill” by Harriet Beecher Stowe
  • “Cannibalism in the Cars” by Samuel Clemens
  • “The Storm” by Kate Chopin
  • “The Sheriff’s Children” by Charles Chesnutt
  • “The Middle Years” by Henry James
  • “In a Far Country” by Jack London
  • “Old Woman Magoun” by Mary E. Wilkins Freeman
  • “The Little Regiment” by Stephen Crane
  • “A Journey” by Edith Wharton
  • “The Strength of God” by Sherwood Anderson (1919)
  • “A Death in the Desert” by Willa Cather
  • “Blood-Burning Moon” by Jean Toomer (1923)
  • “A Clean, Well-Lighted Place” by Ernest Hemingway (1933)
  • “An Alcoholic Case” by F. Scott Fitzgerald (1937)
  • “The Girl with a Pimply Face” by William Carlos Williams (1961)
  • “He” by Katherine Anne Porter (1930)
  • “That Evening Sun” by William Faulkner (1931)
  • “Sweat” by Zora Neale Hurston
  • “Red-Headed Baby” by Langston Hughes (1934)
  • “The Man Who Was Almost a Man” by Richard Wright (1987)
  • “A Late Encounter with the Enemy” by Flannery O’Connor (1953)
  • “Battle Royal” by Ralph Ellison (1948)
  • “There Will Come Soft Rains” by Ray Bradbury (1950)
  • “Rain in the Heart” by Peter Taylor (1941)
  • “The Lecture” by Isaac Bashevis Singer (1968)
  • “My Son the Murderer” by Bernard Malamud (1968)
  • “Something to Remember Me By” by Saul Bellow (1990)
  • “The Death of Justina” by John Cheever (1960)
  • “Texts” by Ursula K. Le Guin (1990)
  • “The Persistence of Desire” by John Updike (1959)
  • “Alaska” by Alice Adams (1984)
  • “Are These Actual Miles?” by Raymond Carver (1972)
  • “Hunters in the Snow” by Tobias Wolff (1976)
  • “Big Bertha Stories” by Bobbie Ann Mason (1988)
  • “Fleur” by Louise Erdrich (1988)
  • “Gravity” by David Leavitt (1990)
  • “The House on Mango Street” by Sandra Cisneros (1989)
  • “Town Smokes” by Pinckney Benedict (1987)

Video Games

  • Paper Mario: The Thousand-Year Door dev. Nintendo and Intelligent Systems (2004)
  • The Walking Dead: 400 Days dev. TellTale Games and Skybound Entertainment (2013)
  • Papers, Please dev. Lukas Pope (2013)
  • Actual Sunlight dev. Will O’Neill (2014)
  • Castles in the Sky dev. The Tall Trees (2014)
  • The Walking Dead: Season 2 dev. TellTale Games and Skybound Entertainment (2013-2014)
  • Shovel Knight dev. Yacht Club Games (2014)
  • The Simpsons: Tapped Out dev. Electronic Arts (2012-2014)

Novels

  • Adventures of Huckleberry Finn by Mark Twain (1884)
  • Memoirs of a Geisha by Arthur Golden (1997)
  • On the Road by Jack Kerouac (1957)
  • The Getaway by Jim Thompson (1958)
  • The Bean Trees by Barbara Kingsolver (1988)
  • Pigs in Heaven by Barbara Kingsolver (1993)
  • The Great Gatsby by F. Scott Fitzgerald (1925)

Comics

  • Wolverine: Old Man Logan by Mark Millar and Steve McNiven (2008-2009)
  • Black Hole by Charles Burns (1995-2005)
  • “Soup” by Irene Koh (2014)
  • We3 by Grant Morrison and Frank Quitely (2004)

Films

  • 200 Cigarettes dir. Risa Bramon Garcia (1999)
  • Wild Boys of the Road dir. William A. Wellman (1933)
  • Detour dir. Edgar G. Ulmer (1945)
  • Two-Lane Blacktop dir. Monte Hellman (1971)
  • The Manchurian Candidate dir. John Frankenheimer (1962)
  • Patton dir. Franklin J. Schaffner (1970)
  • Badlands dir. Terrence Malick (1973)
  • On the Road dir. Walter Salles (2012)
  • Smoke Signals dir. Chris Eyre (1998)
  • The Adventures of Priscilla, Queen of the Desert dir. Stephan Elliott (1994)
  • Cabeza de Vaca dir. Nicolás Echevarría (1991)
  • Ida dir. Pawel Pawlikowski (2013)
  • Pacific Rim dir. Guillermo del Toro (2013)
  • Transformers: Dark of the Moon dir. Michael Bay (2011)
  • Dawn of the Planet of the Apes dir. Matt Reeves (2014)
  • Edge of Tomorrow dir. Doug Liman (2014)
  • Wicked City dir. Yoshiaki Kawajiri (1987)
  • The Equalizer dir. Antoine Fuqua (2014)
  • The Homesman dir. Tommy Lee Jones (2014)
  • The Hobbit: Battle of the Five Armies dir. Peter Jackson (2014)
  • Godzilla dir. Gareth Edwards (2014)

Short Films

  • “An Occurrence at Owl Creek Bridge” dir. Robert Enrico (1962)
  • “I’ll Wait for the Next One” dir. Phillippe Orreindy (2002)
  • “Zen & the Art of Landscaping” dir. David Kartch (2001)
  • “Inja” dir. Steve Pasvolsky (2002)
  • “Kitchen Sink” dir. Alison Maclean (1989)
  • “Gridlock” dir. Dirk Beliën (2001)
  • “Black Rider” dir. Pepe Danquart (1993)
  • “Our Time Is Up” dir. Rob Pearlstein (2004)
  • “Six Shooter” dir. Martin McDonagh (2004)
  • “Spider” dir. Nash Edgerton (2007)
  • “Some Folks Call It a Sling Blade” dir. George Hickenlooper (1994)
  • “More” dir. Mark Osborne (1998)

Television

  • Dexter – Season 8 (2013)
  • Sherlock – Series 3 (2013)
  • Adventure Time – Season 1 (2010)
  • Over the Garden Wall (2014)
  • Bee and Puppycat – Season 1 (2014)

New Fiction 2014

Short Stories

  • “I’m the Meat, You’re the Knife” by Paul Theroux (2013)
  • “Summer of ‘38” by Colm Tóibín (2013)
  • “Zusya on the Roof” by Nicole Krauss (2013)
  • “Samsa in Love” by Haruki Murakami (2013)
  • “An Occurrence at Owl Creek Bridge” by Ambrose Bierce (1890)
  • “The Lone Ranger and Tonto Fistfight in Heaven” by Sherman Alexie (1993)
  • “Rock Springs” by Richard Ford (1987)
  • “Same Place, Same Things” by Tim Gautreux (1991)
  • “The Fall of the House of Usher” by Edgar Allan Poe (1839)
  • “An Inch and a Half of Glory” by Dashiell Hammet (2013)
  • “Rough Deeds” by Annie Proulx (2013)
  • “Slide to Unlock” by Ed Park (2013)
  • “Happy Trails” by Sherman Alexie (2013)
  • “Scenes of the Crime” by Cormac McCarthy (2013)
  • “Brotherly Love” by Jhumpa Lahiri (2013)
  • “The Judge’s Will” by Ruth Prawer Jhabvala (2013)
  • “Weight Watchers” by Thomas McGuane (2013)
  • “The Last Few Kilometres” by Leonid Tsypkin (2012)
  • “The Christmas Miracle” by Rebecca Curtis (2013)
  • “The Night of the Satellite” by T. Coraghessan Boyle (2013)
  • “The Lost Order” by Rivka Galchen (2013)
  • “Amundsen” by Alice Munro (2012)
  • “The Women” by William Trevor (2013)
  • “The Furies” by Paul Theroux (2013)
  • “Mayfly” by Kevin Canty (2013)
  • “Spilled Salt” by Barbara Neely (1990)
  • “The Laugher” by Heinrich Böll (1966)
  • “The South” by Jorge Luis Borges (1956)
  • “The Courtship of Mr. Lyon” by Angela Carter (1979)
  • “The Seamstress” by Gabrielle-Sidonie Colette (19xx)
  • “Amy Foster” by Joseph Conrad (1903)
  • “The Bear Came Over the Mountain” by Alice Munro (2013)
  • “Coming Soon” by Steven Milhauser (2013)
  • “Island of Manhattan” by René Marqués (1974)
  • “The Street-Sweeping Show” by Feng Jicai (1982)
  • “The Yellow Wallpaper” by Charlotte Perkins Gilman (1892)
  • “A Jury of Her Peers” by Susan Glaspell (1917)
  • “Sarzan” by Birago Diop (1947)
  • “Paseo” by José Donoso (1969)
  • “Love Medicine” by Louise Erdrich (1982)
  • “Boys at the Rodeo” by Judy Grahn (1978)
  • “The Birthmark” by Nathaniel Hawthorne (1843)
  • “Hills Like White Elephants” by Ernest Hemingway (1927)
  • “Thank You, M’am” by Langston Hughes (1953)
  • “The Gilded Six-Bits” by Zora Neale Hurston (1933)
  • “The Lottery” by Shirley Jackson (1948)
  • “A Story for Children” by Svava Jakobsdóttir (1975)
  • “Greville Fane” by Henry James (1892)
  • “A White Heron” by Sarah Orne Jewett (1886)
  • “A Report to an Academy” by Franz Kafka (1917)
  • “A Hand in the Grave” by Ghassan Kanafani (1962)
  • “Betel Nut is Bad Magic for Airplanes” by John Kasaipwalova (1972)
  • “The Gold-Legged Frog” by Khamsing Srinawk (1958)
  • “My Mother” by Jamaica Kincaid (1983)
  • “A Bird in the House” by Margaret Laurence (1972)
  • “The Old Chief Mshlanga” by Doris Lessing (1951)
  • “Or Else, the Lightning God” by Catherine Lim (1980)
  • “Half a Day” by Naguib Mahfouz (1989)
  • “Her First Ball” by Katherine Mansfield (1922)
  • “Shiloh” by Bobbie Ann Mason (1982)
  • “The Appointment in Samarra” by William Somerset Maugham (1933)
  • “Lush Life” by John McCluskey (1990)
  • “The One Who Goes Farthest Away” by Katherine Min (1990)
  • “Swaddling Clothes” by Mishima Yukio (1966)
  • “How to Become a Writer” by Lorrie Moore (1985)
  • “Recitatif” by Toni Morrison (1983)
  • “Mrs. Plum” by Es’kia Mphahlele (1967)
  • “The Elephant” by Slawomir Mrożek (1962)
  • “And We Sold the Rain” by Carmen Naranjo (1988)
  • “A Horse and Two Goats” by R. K. Narayan (1970)
  • “The Pale Fox” by Ōba Minako (1973)
  • “In the Shadow of War” by Ben Okri (1988)
  • “I Stand Here Ironing” by Tillie Olsen (1953)
  • “Black Girl” by Sembene Ousmane (1962)
  • “Nomad and Viper” by Amos Oz (1963)
  • “The Blue Bouquet” by Octavio Paz (1961)
  • “Mona Lisa” by Cristina Peri Rossi (1983)
  • “Insomnia” by Virgilio Piñera (1956)
  • “Rope” by Katherine Anne Porter (1930)
  • “The Proof” by Rodrigo Rey Rosa (1987)
  • “The Prophet’s Hair” by Salman Rushdie (1994)
  • “Gimpel the Fool” by Isaac Bashevis Singer (1953)
  • “The Chrysanthemums” by John Steinbeck (1938)
  • “Learning to Swim” by Graham Swift (1982)
  • “The Betrayal” by Véronique Tadjo (1992)
  • “Half and Half” by Amy Tan (1989)
  • “To All Eternity” by Haldun Taner (1948)
  • “The Complete Gentleman” by Amos Tutuola (1952)
  • “Luck” by Mark Twain (1891)
  • “Strange Things Happen Here” by Luisa Valenzuela (1975)
  • “Sunday” by Mario Vargas Llosa (1958)
  • “In Africa There Is a Type of Spider” by Yvonne Vera (2000)
  • “Everyday Use” by Alice Walker (1973)
  • “Why I Live at the P.O.” by Eudora Welty (1941)
  • “Kew Gardens” by Virginia Woolf (1919)
  • “The Daily Woman” by Niaz Zaman (1996)
  • “Pet Milk” by Stuart Dybek (1981)
  • “Saint Marie” by Louise Erdrich (1984)
  • “The Mail Lady” by David Gates (1999)
  • “In the Cemetery Where Al Jolson Is Buried” by Amp Hempel (1985)
  • “Cold Snap” by Thom Jones (1995)
  • “The Management of Grief” by Bharati Mukherjee (1988)
  • “Meneseteung” by Alice Munro (1990)
  • “Brokeback Mountain” by Annie Proulx (1999)
  • “Strays” by Mark Richard (1989)
  • “Intensive Care” by Lee Smith (1988)
  • “The Way We Live Now” by Susan Sontag (1986)
  • “Two Kinds” by Amy Tan (1989)
  • “First, Body” by Melanie Rae Thon (1997)
  • “Able, Baker, Charlie, Dog” by Stephanie Vaughn (1978)
  • “Fever” by John Edgar Wideman (1989)
  • “Taking Care” by Joy Williams (1972)
  • “Terrified” by C. B. Gilford (1959)
  • “Peter Rugg, the Missing Man” by William Austin
  • “The Wives of the Dead” by Nathaniel Hawthorne
  • “The Paradise of Bachelors and the Tartarus of Maids” by Herman Melville
  • “The Ghost in the Mill” by Harriet Beecher Stowe
  • “Cannibalism in the Cars” by Samuel Clemens
  • “The Storm” by Kate Chopin
  • “The Sheriff’s Children” by Charles Chesnutt
  • “The Middle Years” by Henry James
  • “In a Far Country” by Jack London
  • “Old Woman Magoun” by Mary E. Wilkins Freeman
  • “The Little Regiment” by Stephen Crane
  • “A Journey” by Edith Wharton
  • “The Strength of God” by Sherwood Anderson (1919)
  • “A Death in the Desert” by Willa Cather
  • “Blood-Burning Moon” by Jean Toomer (1923)
  • “A Clean, Well-Lighted Place” by Ernest Hemingway (1933)
  • “An Alcoholic Case” by F. Scott Fitzgerald (1937)
  • “The Girl with a Pimply Face” by William Carlos Williams (1961)
  • “He” by Katherine Anne Porter (1930)
  • “That Evening Sun” by William Faulkner (1931)
  • “Sweat” by Zora Neale Hurston
  • “Red-Headed Baby” by Langston Hughes (1934)
  • “The Man Who Was Almost a Man” by Richard Wright (1987)
  • “A Late Encounter with the Enemy” by Flannery O’Connor (1953)
  • “Battle Royal” by Ralph Ellison (1948)
  • “There Will Come Soft Rains” by Ray Bradbury (1950)
  • “Rain in the Heart” by Peter Taylor (1941)
  • “The Lecture” by Isaac Bashevis Singer (1968)
  • “My Son the Murderer” by Bernard Malamud (1968)
  • “Something to Remember Me By” by Saul Bellow (1990)
  • “The Death of Justina” by John Cheever (1960)
  • “Texts” by Ursula K. Le Guin (1990)
  • “The Persistence of Desire” by John Updike (1959)
  • “Alaska” by Alice Adams (1984)
  • “Are These Actual Miles?” by Raymond Carver (1972)
  • “Hunters in the Snow” by Tobias Wolff (1976)
  • “Big Bertha Stories” by Bobbie Ann Mason (1988)
  • “Fleur” by Louise Erdrich (1988)
  • “Gravity” by David Leavitt (1990)
  • “The House on Mango Street” by Sandra Cisneros (1989)
  • “Town Smokes” by Pinckney Benedict (1987)

Video Games

  • Paper Mario: The Thousand-Year Door dev. Nintendo and Intelligent Systems (2004)
  • The Walking Dead: 400 Days dev. TellTale Games and Skybound Entertainment (2013)
  • Papers, Please dev. Lukas Pope (2013)
  • Actual Sunlight dev. Will O’Neill (2014)
  • Castles in the Sky dev. The Tall Trees (2014)
  • The Walking Dead: Season 2 dev. TellTale Games and Skybound Entertainment (2013-2014)
  • Shovel Knight dev. Yacht Club Games (2014)
  • The Simpsons: Tapped Out dev. Electronic Arts (2012-2014)

Novels

  • Adventures of Huckleberry Finn by Mark Twain (1884)
  • Memoirs of a Geisha by Arthur Golden (1997)
  • On the Road by Jack Kerouac (1957)
  • The Getaway by Jim Thompson (1958)
  • The Bean Trees by Barbara Kingsolver (1988)
  • Pigs in Heaven by Barbara Kingsolver (1993)
  • The Great Gatsby by F. Scott Fitzgerald (1925)

Comics

  • Wolverine: Old Man Logan by Mark Millar and Steve McNiven (2008-2009)
  • Black Hole by Charles Burns (1995-2005)
  • “Soup” by Irene Koh (2014)
  • We3 by Grant Morrison and Frank Quitely (2004)

Films

  • 200 Cigarettes dir. Risa Bramon Garcia (1999)
  • Wild Boys of the Road dir. William A. Wellman (1933)
  • Detour dir. Edgar G. Ulmer (1945)
  • Two-Lane Blacktop dir. Monte Hellman (1971)
  • The Manchurian Candidate dir. John Frankenheimer (1962)
  • Patton dir. Franklin J. Schaffner (1970)
  • Badlands dir. Terrence Malick (1973)
  • On the Road dir. Walter Salles (2012)
  • Smoke Signals dir. Chris Eyre (1998)
  • The Adventures of Priscilla, Queen of the Desert dir. Stephan Elliott (1994)
  • Cabeza de Vaca dir. Nicolás Echevarría (1991)
  • Ida dir. Pawel Pawlikowski (2013)
  • Pacific Rim dir. Guillermo del Toro (2013)
  • Transformers: Dark of the Moon dir. Michael Bay (2011)
  • Dawn of the Planet of the Apes dir. Matt Reeves (2014)
  • Edge of Tomorrow dir. Doug Liman (2014)
  • Wicked City dir. Yoshiaki Kawajiri (1987)
  • The Equalizer dir. Antoine Fuqua (2014)
  • The Homesman dir. Tommy Lee Jones (2014)
  • The Hobbit: Battle of the Five Armies dir. Peter Jackson (2014)
  • Godzilla dir. Gareth Edwards (2014)

Short Films

  • “An Occurrence at Owl Creek Bridge” dir. Robert Enrico (1962)
  • “I’ll Wait for the Next One” dir. Phillippe Orreindy (2002)
  • “Zen & the Art of Landscaping” dir. David Kartch (2001)
  • “Inja” dir. Steve Pasvolsky (2002)
  • “Kitchen Sink” dir. Alison Maclean (1989)
  • “Gridlock” dir. Dirk Beliën (2001)
  • “Black Rider” dir. Pepe Danquart (1993)
  • “Our Time Is Up” dir. Rob Pearlstein (2004)
  • “Six Shooter” dir. Martin McDonagh (2004)
  • “Spider” dir. Nash Edgerton (2007)
  • “Some Folks Call It a Sling Blade” dir. George Hickenlooper (1994)
  • “More” dir. Mark Osborne (1998)

Television

  • Dexter – Season 8 (2013)
  • Sherlock – Series 3 (2013)
  • Adventure Time – Season 1 (2010)
  • Over the Garden Wall (2014)
  • Bee and Puppycat – Season 1 (2014)

GDC notes

A couple of sessions from Thursday.

How to Become Fireproof: Surviving Internet Negativity
Thursday, 2:30pm-2:55pm
Speaker: Nika Harper (Independent)

Nika addressed the topic well. First, she clarified: you’re a creator! You create things that are put out into the world and are going to be seen by people on the Internet. This is an act of vulnerability. Your creation is part of you.

She broke down negative comments into three archetypes:

-feels threatened by you/your creation and attacks you personally
-super fans who feel betrayed when they don’t get what they really, really want
-trolls who’re gonna hate

It’s valuable to understand where the negativity is coming from because you can then apply reason to your perception and response. Does the comment have any effect for you or your creation? Is there useful feedback hidden in the shadow of the negativity? Is there any point to exacerbating a situation with negativity toward them? These are questions to ask before choosing to respond.

There’s also the notion that every interaction involves human beings. The troll is a human being, and so are you. Nika finds that responding to negative comments in a reasonable way, or responding at all in some cases, makes them realize that you are a real person. This helps dissuade the sort of comments that are needlessly negative.

Beware the verbose negativity. Don’t let a lot of big words hide those useless, negative comments.

It felt like this session was too short for the topic of discussion. But I reckon it’s a great primer for students, new devs, and anyone who needs a better understanding of the reasons and responses for negative Internet comments.

#1ReasonToBe

Thursday, 4:00pm-5:00pm
Speakers: Leigh Alexander (Gamasutra), Deirdra Kiai (Independent), Anna Kipnis (Double Fine Productions), Colleen Macklin (Parsons The New School for Design), Laralyn McWilliams (The Workshop Entertainment), Brenda Romero (UC Santa Cruz), Lauren Scott (UC Santa Cruz)

A great series of talks about women and minorities in the games industry, the bullshit they often deal with, and why it’s still a industry with great potential for change and inclusivity. I encourage folks to check out the talk when it gets released via Gamasutra.

Brenda and Leigh introduced the talk, going over the history and the reasons that the Advocacy track exists. (Shout-out to Meggan for making it possible). They discussed that #1reasonwhy was the genesis, but then Rhianna Pratchett introduced #1reasontobe to discuss positive experiences working in video games. Leigh described her early experiences and her wish that, someday, there’d be no need for such discussions, because the industry will have evolved to a point that all who want to make video games feel welcomed, respected, and equal. In particular, encourage girls, women, minorities, and anyone who doesn’t think it’s possible because they don’t feel like they belong to pursue their passion.

Laralyn
-The early days of the industry were especially tough.
-Some people worked on games as a hobby because it just didn’t occur to them that they could do it for a living.
-Individual games game inspire one to create (Myst, Secret of Monkey Island).
-Life is too short to waste on fear and uncertainty. Do what you’re here to do.

Lauren
-Encouragement and the support of family and friends to instill confidence in someone who wants to create video games.
-A call for mentorship. Various other industries have mentorship programs built into them, but video games do not. Why? We need future generations to support and inspire young game devs.

Colleen
-Diversity!
-Identify patterns in your workplace, all around you. When you do, analyze them as you would any design, and change them if necessary.
-Review the UX for your hiring processes. Is it user-friendly for all?

Anna
-Your idea is just as worthy of consideration as anyone else’s.
-Seek inspiration from those who’ve come before.
-Where are women as project leads? We need more.
-Game jams to encourage everyone to participate in the creation of video games.

Deirdra
-Making games is easy. Belonging is hard.
-Differences–whether skin color, or body shape, or personal preference–can isolate us, which is a terrible feeling for anyone. It’s alienating. We need to be inclusive.
-There are small hints of change. Panels such as this. A glimmer of hope.

So many people love video games! They love playing them, making them, sharing them. Let’s speak out and encourage them, and call out the practices that prevent or discourage them from doing what they love.

GDC notes

A couple of sessions from Thursday.

How to Become Fireproof: Surviving Internet Negativity
Thursday, 2:30pm-2:55pm
Speaker: Nika Harper (Independent)

Nika addressed the topic well. First, she clarified: you’re a creator! You create things that are put out into the world and are going to be seen by people on the Internet. This is an act of vulnerability. Your creation is part of you.

She broke down negative comments into three archetypes:

-feels threatened by you/your creation and attacks you personally
-super fans who feel betrayed when they don’t get what they really, really want
-trolls who’re gonna hate

It’s valuable to understand where the negativity is coming from because you can then apply reason to your perception and response. Does the comment have any effect for you or your creation? Is there useful feedback hidden in the shadow of the negativity? Is there any point to exacerbating a situation with negativity toward them? These are questions to ask before choosing to respond.

There’s also the notion that every interaction involves human beings. The troll is a human being, and so are you. Nika finds that responding to negative comments in a reasonable way, or responding at all in some cases, makes them realize that you are a real person. This helps dissuade the sort of comments that are needlessly negative.

Beware the verbose negativity. Don’t let a lot of big words hide those useless, negative comments.

It felt like this session was too short for the topic of discussion. But I reckon it’s a great primer for students, new devs, and anyone who needs a better understanding of the reasons and responses for negative Internet comments.

#1ReasonToBe

Thursday, 4:00pm-5:00pm
Speakers: Leigh Alexander (Gamasutra), Deirdra Kiai (Independent), Anna Kipnis (Double Fine Productions), Colleen Macklin (Parsons The New School for Design), Laralyn McWilliams (The Workshop Entertainment), Brenda Romero (UC Santa Cruz), Lauren Scott (UC Santa Cruz)

A great series of talks about women and minorities in the games industry, the bullshit they often deal with, and why it’s still a industry with great potential for change and inclusivity. I encourage folks to check out the talk when it gets released via Gamasutra.

Brenda and Leigh introduced the talk, going over the history and the reasons that the Advocacy track exists. (Shout-out to Meggan for making it possible). They discussed that #1reasonwhy was the genesis, but then Rhianna Pratchett introduced #1reasontobe to discuss positive experiences working in video games. Leigh described her early experiences and her wish that, someday, there’d be no need for such discussions, because the industry will have evolved to a point that all who want to make video games feel welcomed, respected, and equal. In particular, encourage girls, women, minorities, and anyone who doesn’t think it’s possible because they don’t feel like they belong to pursue their passion.

Laralyn
-The early days of the industry were especially tough.
-Some people worked on games as a hobby because it just didn’t occur to them that they could do it for a living.
-Individual games game inspire one to create (Myst, Secret of Monkey Island).
-Life is too short to waste on fear and uncertainty. Do what you’re here to do.

Lauren
-Encouragement and the support of family and friends to instill confidence in someone who wants to create video games.
-A call for mentorship. Various other industries have mentorship programs built into them, but video games do not. Why? We need future generations to support and inspire young game devs.

Colleen
-Diversity!
-Identify patterns in your workplace, all around you. When you do, analyze them as you would any design, and change them if necessary.
-Review the UX for your hiring processes. Is it user-friendly for all?

Anna
-Your idea is just as worthy of consideration as anyone else’s.
-Seek inspiration from those who’ve come before.
-Where are women as project leads? We need more.
-Game jams to encourage everyone to participate in the creation of video games.

Deirdra
-Making games is easy. Belonging is hard.
-Differences–whether skin color, or body shape, or personal preference–can isolate us, which is a terrible feeling for anyone. It’s alienating. We need to be inclusive.
-There are small hints of change. Panels such as this. A glimmer of hope.

So many people love video games! They love playing them, making them, sharing them. Let’s speak out and encourage them, and call out the practices that prevent or discourage them from doing what they love.

New Fiction 2013

Short stories.

  • “Katania” by Lara Vapnyar
  • “The Unseeing Eye” by Hanan Al-Shaykh
  • “B. Traven Is Alive and Well in Cuernavaca” by Rudolfo A. Anaya
  • “Dancing Girls” by Margaret Atwood
  • “Bad Dreams” by Tessa Hadley
  • “Within a Grove” by Akutagawa Ryūnosuke
  • “Find the Bad Guy” by Jeffrey Euginedes
  • “Hands” by Sherwood Anderson
  • “Kilifi Creek” by Lionel Shriver
  • “Two Sisters” by Ama Ata Aidoo
  • “The Late Novels of Gene Hackman” by Rivka Galchen
  • “The Kugelmass Episode” by Woody Allen
  • “All Ahead of Them” by Tobias Wolff
  • “Girls at War” by Chinua Achebe
  • “And of Clay Are We Created” by Isabel Allende
  • “Roadkill” Romesh Gunesekera
  • “Benji” by Chinelo Okparanta
  • “From a Farther Room” by David Gilbert
  • “The Breeze” by Joshua Ferris
  • “Marjorie Lemke” by Sarah Braunstein
  • “We Didn’t Like Him” by Akhil Sharma
  • “Valentine” by Tessa Hadley
  • “Kattekopen” by Will Mackin
  • “Checking Out” by Chimamanda Ngozi Adichie
  • “Blues Roses” by Frances Hwang
  • “By Fire” Tahar Ben Jelloun
  • “Experience” by Tessa Hadley
  • “The Heron” by Dorthe Nors
  • “The Casserole” by Thomas McGuane
  • “Birnam Wood” by T. Coraghessan Boyle
  • “The Embassy of Cambodia” by Zadie Smith
  • “The Gray Goose” by Jonathan Lethem
  • “Mexican Manifesto” by Roberto Bolaño
  • “Art Appreciation” by Fiona McFarlane
  • “The Colonel’s Daughter” by Robert Coover
  • “Stars” by Thomas McGuane
  • “Mastiff” by Joyce Carol Oates
  • “Collectors” by Daniel Alarcón
  • “The Dark Arts” by Ben Marcus
  • “Paranoia” by Shirley Jackson
  • “Victory” by Yu Hua
  • “The Fragments” by Joshua Ferris
  • “Meet the President” by Zadie Smith

Video games.

  • The Cave by Double Fine Productions and Sega
  • Call of Juarez: Gunslinger by Techland and Ubisoft
  • The Last of Us by Naughty Dog and Sony
  • Tomb Raider by Crystal Dynamics and Square Enix
  • King of the Hill by Flying Tiger Entertainment and Fox
  • The Simpsons: Itchy & Scratchy Land by G5 Entertainment, Alex Mauer, and EA
  • The Simpsons Game for Nintedo DS by Amaze Entertainment and EA
  • Hotline Miami by Dennaton Interactive
  • RoboCop vs. The Terminator by Virgin Games
  • The Simpsons Arcadefor iOS by IronMonkey Studios and EA

Novels.

  • The Talented Mr. Ripley by Patricia Highsmith
  • The Dog Stars by Peter Heller
  • Tampa by Alissa Nutting
  • A Game of Thrones by George R. R. Martin
  • Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig

Movies.

  • 12 Years a Slave
  • The Hobbit: The Desolation of Smaug
  • The Cabin in the Woods
  • Tucker and Dale vs. Evil

Television.

  • Breaking Bad
  • Californication
  • Dexter

New Fiction 2013

Short stories.

  • “Katania” by Lara Vapnyar
  • “The Unseeing Eye” by Hanan Al-Shaykh
  • “B. Traven Is Alive and Well in Cuernavaca” by Rudolfo A. Anaya
  • “Dancing Girls” by Margaret Atwood
  • “Bad Dreams” by Tessa Hadley
  • “Within a Grove” by Akutagawa Ryūnosuke
  • “Find the Bad Guy” by Jeffrey Euginedes
  • “Hands” by Sherwood Anderson
  • “Kilifi Creek” by Lionel Shriver
  • “Two Sisters” by Ama Ata Aidoo
  • “The Late Novels of Gene Hackman” by Rivka Galchen
  • “The Kugelmass Episode” by Woody Allen
  • “All Ahead of Them” by Tobias Wolff
  • “Girls at War” by Chinua Achebe
  • “And of Clay Are We Created” by Isabel Allende
  • “Roadkill” Romesh Gunesekera
  • “Benji” by Chinelo Okparanta
  • “From a Farther Room” by David Gilbert
  • “The Breeze” by Joshua Ferris
  • “Marjorie Lemke” by Sarah Braunstein
  • “We Didn’t Like Him” by Akhil Sharma
  • “Valentine” by Tessa Hadley
  • “Kattekopen” by Will Mackin
  • “Checking Out” by Chimamanda Ngozi Adichie
  • “Blues Roses” by Frances Hwang
  • “By Fire” Tahar Ben Jelloun
  • “Experience” by Tessa Hadley
  • “The Heron” by Dorthe Nors
  • “The Casserole” by Thomas McGuane
  • “Birnam Wood” by T. Coraghessan Boyle
  • “The Embassy of Cambodia” by Zadie Smith
  • “The Gray Goose” by Jonathan Lethem
  • “Mexican Manifesto” by Roberto Bolaño
  • “Art Appreciation” by Fiona McFarlane
  • “The Colonel’s Daughter” by Robert Coover
  • “Stars” by Thomas McGuane
  • “Mastiff” by Joyce Carol Oates
  • “Collectors” by Daniel Alarcón
  • “The Dark Arts” by Ben Marcus
  • “Paranoia” by Shirley Jackson
  • “Victory” by Yu Hua
  • “The Fragments” by Joshua Ferris
  • “Meet the President” by Zadie Smith

Video games.

  • The Cave by Double Fine Productions and Sega
  • Call of Juarez: Gunslinger by Techland and Ubisoft
  • The Last of Us by Naughty Dog and Sony
  • Tomb Raider by Crystal Dynamics and Square Enix
  • King of the Hill by Flying Tiger Entertainment and Fox
  • The Simpsons: Itchy & Scratchy Land by G5 Entertainment, Alex Mauer, and EA
  • The Simpsons Game for Nintedo DS by Amaze Entertainment and EA
  • Hotline Miami by Dennaton Interactive
  • RoboCop vs. The Terminator by Virgin Games
  • The Simpsons Arcadefor iOS by IronMonkey Studios and EA

Novels.

  • The Talented Mr. Ripley by Patricia Highsmith
  • The Dog Stars by Peter Heller
  • Tampa by Alissa Nutting
  • A Game of Thrones by George R. R. Martin
  • Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig

Movies.

  • 12 Years a Slave
  • The Hobbit: The Desolation of Smaug
  • The Cabin in the Woods
  • Tucker and Dale vs. Evil

Television.

  • Breaking Bad
  • Californication
  • Dexter