https://abagames.github.io/joys-of-small-game-development-en/fun_to_make_small_games.html
Tag: game dev
A* Tricks for Videogame Path Finding
i spent the last month making a 3d metroidvania for a jam!! and you can play it now! so go play it !!
water splines go brrrrr
Want to have a peek at how the haunted ruins level in Frogun looks in the editor? Yes, the pink cubes are fall areas ⚠️🐸💦
“You can download a modern game engine and make a game for everyone to play on PC and console!”
No that’s scary someone might find it.
“I guess you could use this tool to make homebrew games for the long dead Virtual Boy.”
If I came away from this with one thing, it’s that game development is truly brutal and I don’t understand why anyone does it.
The birth and death of Budcat Creations, Iowa’s only triple-A studio
The birth and death of Budcat Creations, Iowa’s only triple-A studio
This was a nice little history of a game dev studio in Iowa. I wonder how they might have fared in this new era of remote work.
Some memorable passages:
I would say our core tenet was: We make our dates.
“I never thought our studio would get shut down,” Jason explained. “Who would shut down a studio that always delivered on schedule and on budget? For Activision, we never missed a deadline. On top of that, we were also cost-effective with the lowest burn rate of any Activision Studio in the United States.”
“After my experience with Budcat, I have no interest in buying a house or settling down, but I think being in motion is probably good for me, so I don’t see it as a negative.”
Overhauled most of the textures for Sand Dunes and optimized more stuff!
The cliff textures are more inline with what is going on in Woodlands as I was not happy with the former textures. The sand textures were tweaked to be less noisy.
I updated the Skybox and Quicksand to also be more in line with the platform sand!
I messed up something with the texture and when I fixed it I didn’t like how it looked.
So I made some major changes
Working with 2 Player Productions on this massive 7-year documentary about game development has been a singular honor in my career.
That we get to be so honest about the ups and downs of working on these video games, well, that’s a small miracle.