alpha-beta-gamer:

Full Void is a dark Sci-Fi pixel art cinematic platforming adventure set in a dystopian future where humanity is enslaved by a rogue AI!

Read More & Play The Alpha Demo, Free (Steam)

I’ve been in the mood to play a game just like this. 2D movement, careful and considered locomotion, single screen puzzles with no frustrating resets to far back in the level when a player dies.

It looks and sounds amazing, and I love the environment design. How’d they get those 2D boxes to have depth when it moves across the screen? That’s amazing!

This is my most anticipated game by far.

Here’s the link to the Steam page with the PC demo.

10. Snow falling on tiny house

LAP DISSOLVE

11. Camera pulls back to show house inside of GLASS GLOBE in Tumblr user fictionz’s hand.

CUT TO

(CLOSEUP of Tumblr user fictionz’s mouth – lips move.)

TUMBLR USER FICTIONZ

Donkey Kong Table Game,

Coleco US, 1987.

I had the great fortune to work with Amy on a game project and she’s really one of the hardest working people and greatest managers in the industry. I hadn’t come across this talk she gave back in 2017 until today. Anyone who wants some understanding of managing game projects will get a lot out of this.

This bit got me, part of the great cycle of loving and hating working in video games:

I was like “fuck it, this is terrible. This is absolutely the most painful project I’ve ever been on. I’m gonna leave games, I’m gonna move to Portland, and that’s going to be the end of my life in games.” And something really interesting happens. A lot of you will know this, if you ever try to leave games, it’s like the mafia. You never really are able to leave, it sucks you back in. And I think one of the reasons for that is when you work in the games industry for any length of time, it kind of perverts your brain in a very specific way, such that when you try to live like a normal person, that just feels very weird and boring.

moonkitty:

hi im triple AAA game studio. Welcome to our game gunshitters 7. this is a 70$ USD game that is not finished but you can buy the DLC at launch for 50$USD. also theres a seprate in game currency where you can spend 200$USD to get diamonds to buy cosmetics. look at our roadmap. dont you want to pay 30$ for our first season pass? you will unlock special epic gear that will never ever come back so you can get a nice healthy dose of FOMO. the next season pass is next month and is also 30$. also we are locking 40% of the entire game behind our fun new feature ‘present mechanics’ so you can gift the rest of the game to yourself for the low low price of 40$ and you also get an epic gun skin if you pay for the GOLD season pass for 60$. also you know how the game was unfinished at launch? oh haha were sorry about that. were releasing it now but you need to pay 20$ for it. fuck you. fuck you. fuck you.

guy in a duplex living off of nothing but bread with a computer from 2009: hi everyone im so sorry im late to announce this but my game honeydew mayhem where you can conquer the universe as a bee is gonna release a month late because i still need time to work on making sure that everything works properly and i also need to make sure that the free content updates i will release over time for the next 10 years will be on their way. i need to make sure that you can do absolutely everything you can think of in this game and i still need to polish 20 boss fights and finalize 40 more in-game areas to explore. im sorry you guys will have to wait a bit longer. also my game will be 25$ i hope that isnt too much to ask. if it is i promise it will go on sale soon for 9$. i love all of you and hope you are having a good day

I don’t know yet if Death Stranding does this, but I’ve come around to respecting Kojima and his teams for the sheer volume of background history they just dumped into their games, sometimes as optional text, often as unskippable exposition by people with no time to stand around and chat.

Like as a player and reader yes I will sit here and do this, but as a project manager type I’d be supremely annoyed to see that Hideo spent this sprint writing the complete history of the rise of the nanoclass instead of the dialogue required for the scene between Unquenchable Marmoset and President Mads Mikkelsen.

I posted 1,417 times in 2022

That’s 1,122 more posts than 2021!

316 posts created (22%)

1,101 posts reblogged (78%)

Blogs I reblogged the most:

I tagged 1,189 of my posts in 2022

Only 16% of my posts had no tags

  1. #star trek – 145 posts
  2. #video games – 110 posts
  3. #art – 106 posts
  4. #ds9 – 99 posts
  5. #movies – 81 posts
  6. #deep space nine – 79 posts
  7. #horror – 54 posts
  8. #comics – 39 posts
  9. #new horror 2022 – 34 posts
  10. #horror fiction – 32 posts

Longest Tag: 139 characters

#this is what a deceiver offers you as they come upon you shivering in the frost fields after you’ve passed through the dresser in the attic

My Top Posts in 2022:

#5

Outer Wilds – Main TitleAndrew Prahlow

Pardon me while I think about how much I love Outer Wilds.

136 notes – Posted May 1, 2022

#4

341 notes – Posted July 25, 2022

#3

image

Good for drama, bad for everything else.

665 notes – Posted July 11, 2022

#2

Time loop video games and why we love (or hate) them

Some essays about time loops in video games:

“Time Loop Narratives Are About Love” by katy (cw: incest)

“Growth is a genuine change in you. Growth is seeing the world differently than you did before because you’re someone different now.”

Games highlighted: The Legend of Zelda: Majora’s Mask, DEATHLOOP, Twelve Minutes, Oxenfree

“Time loops are a weird genre for an anxious time” by Jenna Stoeber and Polygon

“Part of why they’re regaining popularity is because the world is a mess and we either don’t know how or don’t have the power to fix it.”

Games highlighted: The Legend of Zelda: Majora’s Mask, Elsinore, Outer Wilds, Undertale, Inscryption, The Stanley Parable, The Forgotten City, Twelve Minutes

“Time Loop Nihilism” by Jacob Geller (cw: graphic violence and incest)

“I eventually came to realize, if I’m going to do this all again, if there are few real consequences for failure… why would I play in a way that’s so boring?”

Games highlighted: DEATHLOOP, Dishonored, Hitman 3, Bloodborne, Twelve Minutes

“Clockwork Games and Time Loops” by Game Maker’s Toolkit

“Every decision you make matters because you’re always spending your most precious currency: time.”

Games highlighted: Outer Wilds, Dead Rising, The Legend of Zelda: Majora’s Mask, The Sexy Brutale, Elsinore, Minit, Vision Soft Reset, Twelve Minutes, DEATHLOOP, Hitman 2, Deus Ex: Human Revolution

“Why Time Loops Work Best in Video Games” by Extra Credits

“Failure doesn’t feel like an inconvenience or a punishment, but is instead a natural and necessary part of the story.”

Games highlighted: Elsinore, The Legend of Zelda: Majora’s Mask, Undertale, DEATHLOOP, Returnal

“The Problem with Time Loop Games | 12 Minutes Analysis” by Ozzy II (cw: graphic violence and incest)

“This is the point I was talking about earlier, where the first half of the game is just worthless.”

Games highlighted: The Legend of Zelda: Majora’s Mask, Outer Wilds, Twelve Minutes, The Sexy Brutale

“Dying Rules in Time Loop Games” by Inside Gaming

“When the sun began to glow and implode, I knew I had no choice but to put down whatever I was doing and accept what was about to happen.”

Games highlighted: Outer Wilds, Into the Breach, Minit, Twelve Minutes, DEATHLOOP, The Legend of Zelda: Majora’s Mask

“The Best Time Loop Games” by The Gadget Show

“Its black-and-white design and funny writing make this one memorable way longer than the minute it takes to complete a loop.”

Games highlighted: DEATHLOOP, Outer Wilds, The Legend of Zelda: Majora’s Mask, Minit, Elsinore

741 notes – Posted June 1, 2022

My #1 post of 2022

1,074 notes – Posted June 28, 2022

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