New Horror 2022 – Day 30

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“The Green Bowl” by Sarah Orne Jewett (1901)
“The English tart is nothing but a pie without a soul.”

A lot of stories from this period are people recounting some tale of the supernatural to their friends, sometimes with a little twist thrown in. This one’s fairly light on the twist part and isn’t scary except in a heaviness of the foreknowledge of death sort of way.

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“Crush” by Janet Hetherington, Ronn Sutton, Becka Kinzie, Zakk Saam (2018)
“His eyes are as wild as the sea.”

Aye, that’s a Gothic story alright. The foreword by Jacques Nodell that introduces the anthology was actually a really good breakdown of the Gothic literature genre and its trappings. The ending is pretty gruesome but then I think that’s also a tendency in the scary Gothic romances.

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It Follows dir. David Robert Mitchell (2014)
“It is not done with me either.”

This movie carried some good word of mouth but had fallen into the bottomless backlog of stuff I needed to watch. A showing at the Roxie prompted me to finally check it out. There was actually a short lecture by author Johanna Isaacson that introduced the movie and let me tell you, I’m always in for a pre-movie presentation to prime the brain for what’s to come. The movie itself is great of course, lives up to the hype and left me creeped out. I’ll be walking uneasily and constantly checking my surroundings for days.

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Zombies Ate My Neighbors dev. LucasArts (1993)
“Terror has a new name!”

This is one of those games that’s been in the back of my brain since the 90s as something to complete someday, and the season felt right for it. (It helps that I have a portable device with emulation support so I could cheese through the game with save states and a rewind function.) Now that I’ve completed it, whoof, what a pain in the ass. It can be fun with its horror and sci-fi tropes, but it’s also incredibly difficult. It’s meant to be completed over the course of weeks or months but I don’t have that kinda time. The levels also start to get repetitive, with latter levels essentially serving more challenging remixes of earlier stuff. I’m glad I finally got through it but it’s a tough proposition these days.

New Fiction 2021 – September

The Curse of Monkey Island dev. LucasArts (1997)

I’ll never have fun beating my head against adventure game puzzles, and this game even offers an easier mode which I declined to my own detriment. But the jokes land, the animation is astounding for a game of this vintage, and I had a lot of fun exploring all the pirate and gothic elements that have carried this series since the start.

Star Trek: Deep Space Nine – Dominion Wars dev. Gizmo Games (2001)

I’ve enjoyed playing all of the Deep Space Nine video games this year, but this is kind of a down note compared to its more character-focused and bombastic predecessors. It’s just “faceless” as Eurogamer noted in their review, lacking the character moments that make this show special. The saving grace for me is the alternative history presented by its second campaign. It’s both horrifying and engaging as it strays from the path to present a “what if?” scenario akin to supposing that Germany won World War II.

“Old Buck” dir. David James Armsby (2021)

Oof, I feel you bud. It comes for all of us.

Candyman dir. Nia DaCosta (2021)

It steps confidently and knows what it wants to be, what it wants to say. I had to watch it twice when the ending didn’t land for me initially, mostly because the ending of the first movie flares out spectacularly. But this movie isn’t trying to be that, and deserves its own look independent of how it got here.

Shang-Chi and the Legend of the Ten Rings dir. Destin Daniel Cretton (2021)

This follows the same early (and uninteresting) beats as those pre-Taika Waititi Thor movies, but it brings it home with some cool boss fights and proper martial arts action scenes. I think I’ll always be weighed down by a desire for more interpersonal scenes when MCU just wants to throw cool superhero shit at me.

Malignant dir. James Wan (2021)

You think you know where it’s going, then you know where it’s going, but it arrives there in such garish and stylish duds that you’re still stunned when it sashays into the room.

Copshop dir. Joe Carnahan (2021)

Don’t sleep on Copshop. It’s mostly a throwback to hyperviolent tough bro shootout movies but the chamber drama aspect and non-bro protagonist (who still channels BDE) mixes it up in an interesting way. Just well-performed all around. Also Toby Huss’s performance :chefkiss:.

The Card Counter dir. Paul Schrader (2021)

I should have known Paul Schrader going in, but I didn’t realize the prolific catalog of his until Googling afterword. This new movie hits on moments and looks that are great, but feels off in the end, like budgets were cut or (quite possibly) adjustments were made for a pandemic. I felt like it needed an extra couple of scenes, maybe ten minutes or so. Something to connect the kid to Isaac’s character more effectively.

Carrie dir. Brian De Palma (1976)

It starts out like a made-for-TV special about troubled teens, but then there are those scenes in Carrie’s house and any time she has to deal with bullies, and you know something’s not right. The way they build tension during a montage of senior prom scenes is perfect. It’s obvious what’s going to happen and yet your heart is pounding waiting for the drop, then it continues well beyond where it felt it was going to end. A renowned work for a reason built on stellar music and Spacek’s performance.

New Fiction 2021 – September

The Curse of Monkey Island dev. LucasArts (1997)

I’ll never have fun beating my head against adventure game puzzles, and this game even offers an easier mode which I declined to my own detriment. But the jokes land, the animation is astounding for a game of this vintage, and I had a lot of fun exploring all the pirate and gothic elements that have carried this series since the start.

Star Trek: Deep Space Nine – Dominion Wars dev. Gizmo Games (2001)

I’ve enjoyed playing all of the Deep Space Nine video games this year, but this is kind of a down note compared to its more character-focused and bombastic predecessors. It’s just “faceless” as Eurogamer noted in their review, lacking the character moments that make this show special. The saving grace for me is the alternative history presented by its second campaign. It’s both horrifying and engaging as it strays from the path to present a “what if?” scenario akin to supposing that Germany won World War II.

“Old Buck” dir. David James Armsby (2021)

Oof, I feel you bud. It comes for all of us.

Candyman dir. Nia DaCosta (2021)

It steps confidently and knows what it wants to be, what it wants to say. I had to watch it twice when the ending didn’t land for me initially, mostly because the ending of the first movie flares out spectacularly. But this movie isn’t trying to be that, and deserves its own look independent of how it got here.

Shang-Chi and the Legend of the Ten Rings dir. Destin Daniel Cretton (2021)

This follows the same early (and uninteresting) beats as those pre-Taika Waititi Thor movies, all that high court family drama stuff, but it brings it home with some cool boss fights and proper martial arts action scenes. I think I’ll always be weighed down by a desire for more interpersonal scenes when MCU just wants to throw cool superhero shit at me.

Malignant dir. James Wan (2021)

You think you know where it’s going, then you know where it’s going, but it arrives there in such garish and stylish duds that you’re still stunned when it sashays into the room.

Copshop dir. Joe Carnahan (2021)

Don’t sleep on Copshop. It’s mostly a throwback to hyperviolent tough bro shootout movies but the chamber drama aspect and non-bro protagonist (who still channels BDE) mixes it up in an interesting way. Just well-performed all around. Also Toby Huss’s performance :chefkiss:.

The Card Counter dir. Paul Schrader (2021)

I should have known Paul Schrader going in, but I didn’t realize the prolific catalog of his until Googling afterward. This new movie hits on moments and looks that are great, but feels off in the end, like budgets were cut or (quite possibly) adjustments were made for a pandemic. I felt like it needed an extra couple of scenes, maybe ten minutes or so. Something to connect the kid to Isaac’s character more effectively.

Carrie dir. Brian De Palma (1976)

It starts out like a made-for-TV special about troubled teens, but then there are those scenes in Carrie’s house and any time she has to deal with bullies, and you know something’s not right. The way they build tension during a montage of senior prom scenes is perfect. It’s obvious what’s going to happen and yet your heart is pounding waiting for the drop, then it continues well beyond where it felt it was going to end. A renowned work for a reason built on stellar music and Spacek’s performance.

New Fiction 2020 – April

Far Cry Primal

dev. Ubisoft Montreal (2016)

I wanted to wander around an environment alongside mammoths and this game provided that in spades. I spent so much time just contemplating in big meadows full of gentle, giant mammoths. On the flip side, it’s a survival horror game? But saber-tooth cats instead of zombies. Now it’s one of my favorite video games. It’s an entry in a long-running series of first-person shooters I otherwise don’t care about. And this game definitely gives me ‘standard AAA bland shooter’ vibes in its structure and narrative. They just created a fascinating world around that. One of the interesting bits of the game is everyone speaks in recreated primal languages. The one bit of English is lyrics in a song that appears toward the end of the game and it’s so jarring to hear in contrast to the rest. I was impressed that Ubisoft invested in that level of authenticity but really got into it. It always bugs me when a game or movie uses weird accented English in place of the native language. I found this article series from the historical linguist they worked with to craft the languages and dialogue. Pretty fascinating deep dive.

Star Wars: Republic Commando dev.

LucasArts

(2005)

LucasArts released many Star Wars video games in the period around the prequel movies. 2005 saw the release of this game and Battlefront II, the latter of which is perhaps more popular for its online multiplayer component. I tried the single player of that game and it doesn’t compare to Republic Commando. This game’s focus on working together with a squad of surprisingly smart A.I.-controlled comrades makes it feel more intentional where many shooters seem to want to throw enemies for the sake of providing bullet sponges. Make no mistake, this is still a shooter and the player is still mowing down hordes of aliens. It’s just smarter about how it sets up those combat encounters. The player can only progress by successfully guiding squad mates around the battlefield. I enjoyed the game and was surprised to see it that it was rather short, starting at the Battle of Geonosis and ending just before the tragic Order 66 moment that so many heroes of the prequel era have to contend with. The game never received a sequel so I have to assume the squad sadly goes on to fulfill their mission. This is also compelling for providing an early look at the inner lives of the literal carbon copy clone army, something that Clone Wars would fully expound upon just a few years later.

Cabin Boy dir. Adam Resnick (1994)

All the movies I watched this month were through communal viewings on an app called Kast. It’s been fun to have no say in the movies that are selected, trusting someone else to make interesting choices. This first one was a strange, weirdly referential movie. It builds upon old timey sailor epics and Harryhausen stop-motion adventures to deliver a screwball comedy more in line with Pee Wee Herman than any of its inspirations. It stars Chris Elliott and I know of his work and have seen a few of his roles, but I can see why he was never quite popular in his heyday. His comedic style is almost daring you to like his work. I still can’t say I liked it, but it was certainly interesting to see a comedy like this and with this level of practical effects in 1994.

Manos: The Hands of Fate dir. Harold P. Warren (1966)

This felt similarly interesting as Cabin Boy in that ‘what the fuck am I watching’ kind of way, but at least with Manos I knew to expect some kind of schlock. I haven’t watched the MST3K version but knew full well that it’s hoisted up on the same lofty heights as Plan 9 from Outer Space in the Worst Movie Ever rankings. The big surprise for me was that it didn’t feel like the worst movie ever made. The viewer can follow along perfectly fine, and it’s clear what they’re going for. It’s also clear the filmmaker wasn’t a filmmaker. I can’t say I enjoyed it as a horror movie as much as I enjoyed examining it while I watched. I can imagine being disappointed if this movie was taken seriously, but hindsight really makes it a fascinating artifact. We watched the restored version on blu ray and perhaps that extra visual quality helped make it just a little better than old grainy copies would have.

The Castle of Cagliostro dir. Hayao Miyazaki (1979)

So let me get this straight. Lupin III–the star of this animated movie and countless other series both in manga and animated form–is usually an unlikeable pile of garbage? And this one movie where Miyazaki wisely makes him a hero is a source of complaints by fans who want the garbage version? That’s my understanding. It makes me want to not watch anything else with Lupin III in it. Castle of Cagliostro is still a product of its time and the whole ordeal is about the hero saving the damsel and taking down the villain (who, by the way, is a real pile of garbage). However, it’s still charming and Lupin’s intentions kind of clear up as the movie goes on. He’s more akin to Han Solo, rogue with a heart of gold. The movie’s notoriety is clearly driven by the high watermark set in the art and animation. It is an astounding movie to just watch in motion. Miyazaki and co. undoubtedly near killed themselves to make this, much as they did for many of the movies to later come out of Miyazaki’s Studio Ghibli work. There’s a fascinating interview with Yasuo Otsuka, animator on the film, that is included on the blu ray and available online.

Star Trek: Discovery – Seasons 1 & 2 (2017-2019)

Spoiler-filled rant.

Discovery is… something. It outta be called Star Trek: Burnham. Sadly now it feels, like Picard, that they had to squeeze their arcs into seasons that needed more episodes. There’s an odd bottle episode or two where I felt like “more of this!” But I can count them on one hand. The stakes are constantly at 11. And with Discovery, the characters are good! There are so many of them who get so few lines but like, I wanna know who they are and care about them before the shit hits the fan and they upend the status quo. For example, how do you include a cool-looking cyborg to the bridge crew for two seasons and give her almost no screen time, then make a major episode about her and expect us to believe everyone’s sad when she sacrifices herself? I got real annoyed over Airiam’s fate. She should’ve gotten her own non-critical episode before that. Like the stuff with Saru and his home planet. I suppose my key problem with Discovery is that they don’t seem to understand that TNG, DS9, etc were about ALL the bridge crew, not just a couple of people. Discovery also spends a lot of time on the villains and external characters. There’s some cool characters there but it definitely pulls time from the bridge crew dynamics and camaraderie.

Star Wars Rebels (2014-2018)

Rebels was a nice series to pair in the same month as Discovery because it does exactly what I’d hoped from that series. You spend all your time getting to know the key members of the Ghost’s crew. This show skews toward a younger crowd so its motivations are simpler, but they still squeeze in some significant character-building and growth into their relatively short episodes and seasons. They also raise the stakes, but the stakes are so personal and small in the grand scheme of the Star Wars galaxy’s problems that it’s always about what’s important to this group of people there and now. There are also plenty of fan service moments and returning characters to make this a satisfying continuation of the stories and themes in Clone Wars.

Star Wars Forces of Destiny (2017-2018)

I was surprised to find these bite-sized, kid-oriented shorts even existed. I’ve lost touch with Disney’s many efforts to expand the brand and while this series certainly fits into that type of marketing-driven creative effort, it’s still a nice bit of fun with familiar characters. I’d watch these with my five year-old niece. The focus on women as the leads of these shorts sadly highlights how they need to continue to expand the scope of their lead roles beyond men (and, I think, beyond humans).

New Fiction 2020 – April

Far Cry Primal

dev. Ubisoft Montreal (2016)

I wanted to wander around an environment alongside mammoths and this game provided that in spades. I spent so much time just contemplating in big meadows full of gentle, giant mammoths. On the flip side, it’s a survival horror game? But saber-tooth cats instead of zombies. Now it’s one of my favorite video games. It’s an entry in a long-running series of first-person shooters I otherwise don’t care about. And this game definitely gives me ‘standard AAA bland shooter’ vibes in its structure and narrative. They just created a fascinating world around that. One of the interesting bits of the game is everyone speaks in recreated primal languages. The one bit of English is lyrics in a song that appears toward the end of the game and it’s so jarring to hear in contrast to the rest. I was impressed that Ubisoft invested in that level of authenticity but really got into it. It always bugs me when a game or movie uses weird accented English in place of the native language. I found this article series from the historical linguist they worked with to craft the languages and dialogue. Pretty fascinating deep dive.

Star Wars: Republic Commando dev.

LucasArts

(2005)

LucasArts released many Star Wars video games in the period around the prequel movies. 2005 saw the release of this game and Battlefront II, the latter of which is perhaps more popular for its online multiplayer component. I tried the single player of that game and it doesn’t compare to Republic Commando. This game’s focus on working together with a squad of surprisingly smart A.I.-controlled comrades makes it feel more intentional where many shooters seem to want to throw enemies for the sake of providing bullet sponges. Make no mistake, this is still a shooter and the player is still mowing down hordes of aliens. It’s just smarter about how it sets up those combat encounters. The player can only progress by successfully guiding squad mates around the battlefield. I enjoyed the game and was surprised to see it that it was rather short, starting at the Battle of Geonosis and ending just before the tragic Order 66 moment that so many heroes of the prequel era have to contend with. The game never received a sequel so I have to assume the squad sadly goes on to fulfill their mission. This is also compelling for providing an early look at the inner lives of the literal carbon copy clone army, something that Clone Wars would fully expound upon just a few years later.

Cabin Boy dir. Adam Resnick (1994)

All the movies I watched this month were through communal viewings on an app called Kast. It’s been fun to have no say in the movies that are selected, trusting someone else to make interesting choices. This first one was a strange, weirdly referential movie. It builds upon old timey sailor epics and Harryhausen stop-motion adventures to deliver a screwball comedy more in line with Pee Wee Herman than any of its inspirations. It stars Chris Elliott and I know of his work and have seen a few of his roles, but I can see why he was never quite popular in his heyday. His comedic style is almost daring you to like his work. I still can’t say I liked it, but it was certainly interesting to see a comedy like this and with this level of practical effects in 1994.

Manos: The Hands of Fate dir. Harold P. Warren (1966)

This felt similarly interesting as Cabin Boy in that ‘what the fuck am I watching’ kind of way, but at least with Manos I knew to expect some kind of schlock. I haven’t watched the MST3K version but knew full well that it’s hoisted up on the same lofty heights as Plan 9 from Outer Space in the Worst Movie Ever rankings. The big surprise for me was that it didn’t feel like the worst movie ever made. The viewer can follow along perfectly fine, and it’s clear what they’re going for. It’s also clear the filmmaker wasn’t a filmmaker. I can’t say I enjoyed it as a horror movie as much as I enjoyed examining it while I watched. I can imagine being disappointed if this movie was taken seriously, but hindsight really makes it a fascinating artifact. We watched the restored version on blu ray and perhaps that extra visual quality helped make it just a little better than old grainy copies would have.

The Castle of Cagliostro dir. Hayao Miyazaki (1979)

So let me get this straight. Lupin III–the star of this animated movie and countless other series both in manga and animated form–is usually an unlikeable pile of garbage? And this one movie where Miyazaki wisely makes him a hero is a source of complaints by fans who want the garbage version? That’s my understanding. It makes me want to not watch anything else with Lupin III in it. Castle of Cagliostro is still a product of its time and the whole ordeal is about the hero saving the damsel and taking down the villain (who, by the way, is a real pile of garbage). However, it’s still charming and Lupin’s intentions kind of clear up as the movie goes on. He’s more akin to Han Solo, rogue with a heart of gold. The movie’s notoriety is clearly driven by the high watermark set in the art and animation. It is an astounding movie to just watch in motion. Miyazaki and co. undoubtedly near killed themselves to make this, much as they did for many of the movies to later come out of Miyazaki’s Studio Ghibli work. There’s a fascinating interview with Yasuo Otsuka, animator on the film, that is included on the blu ray and available online.

Star Trek: Discovery – Seasons 1 & 2 (2017-2019)

Spoiler-filled rant.

Discovery is… something. It outta be called Star Trek: Burnham. Sadly now it feels, like Picard, that they had to squeeze their arcs into seasons that needed more episodes. There’s an odd bottle episode or two where I felt like “more of this!” But I can count them on one hand. The stakes are constantly at 11. And with Discovery, the characters are good! There are so many of them who get so few lines but like, I wanna know who they are and care about them before the shit hits the fan and they upend the status quo. For example, how do you include a cool-looking cyborg to the bridge crew for two seasons and give her almost no screen time, then make a major episode about her and expect us to believe everyone’s sad when she sacrifices herself? I got real annoyed over Airiam’s fate. She should’ve gotten her own non-critical episode before that. Like the stuff with Saru and his home planet. I suppose my key problem with Discovery is that they don’t seem to understand that TNG, DS9, etc were about ALL the bridge crew, not just a couple of people. Discovery also spends a lot of time on the villains and external characters. There’s some cool characters there but it definitely pulls time from the bridge crew dynamics and camaraderie.

Star Wars Rebels (2014-2018)

Rebels was a nice series to pair in the same month as Discovery because it does exactly what I’d hoped from that series. You spend all your time getting to know the key members of the Ghost’s crew. This show skews toward a younger crowd so its motivations are simpler, but they still squeeze in some significant character-building and growth into their relatively short episodes and seasons. They also raise the stakes, but the stakes are so personal and small in the grand scheme of the Star Wars galaxy’s problems that it’s always about what’s important to this group of people there and now. There are also plenty of fan service moments and returning characters to make this a satisfying continuation of the stories and themes in Clone Wars.

Star Wars Forces of Destiny (2017-2018)

I was surprised to find these bite-sized, kid-oriented shorts even existed. I’ve lost touch with Disney’s many efforts to expand the brand and while this series certainly fits into that type of marketing-driven creative effort, it’s still a nice bit of fun with familiar characters. I’d watch these with my five year-old niece. The focus on women as the leads of these shorts sadly highlights how they need to continue to expand the scope of their lead roles beyond men (and, I think, beyond humans).