Comparing the environment in the Vollema demo to a work in progress early-game area. Each part of the full game is going to have a different color palette, the one I’m working on at the moment is mostly orange!
The little stars in this particular gif (based on a trading card illustrated by Kanako Eo!) are flat panels parented to the corsola’s mesh, so when it moves, they do as well! Instead of rotating the camera I rotate the objects in the scene themselves, and since the animation is just some subtle movement, it can sometimes look like the sparkles are always facing the viewer.