New Fiction 2021 – November

“The Quiet Boy” by Nick Antosca (2019)

Short fiction is about the final punctuation of the statement, the closing moment. It ends before you reach the door.

Angels & Demons by Dan Brown (2000)

It’s heartening to search Dan Brown on Tumblr and see so many posts about his books just say “this is trash, but it’s entertaining trash, so I like it.” And you know, it’s a thriller, so once it gets past the professorial segments of concepts and theories that the author felt needed some hand-holding, it gets tough to put it down.

The Lost Symbol by Dan Brown (2009)

So awful. Dan Brown’s not a good writer and his worst instincts just come out in force in this book. That it took six years to release is not surprising. It seems like a direct response to what must have been the overwhelming popularity The Da Vinci Code. He takes it away from Europe and spends the entire book preaching about America’s architectural prowess and Masonry intolerance in our society. It’s also particularly gross and the torture porn scenes are a lot. The sensible question is “why?” and the sensible response is “stop,” but he still gets you with vivid descriptions of museums and architecture and the kind of nerdy art history shit I like, plus all the video gamey stuff like puzzles, chase sequences, and stealth escapes. The ending of this book is also such a letdown in the way that Kingdom of the Crystal Skull’s ending let everyone down.

“The Suit” by Bad Space Comics (2021)

Lose something or lose it all.

NIER dev. Cavia (2010)

I’ve touched on the works of Yoko Taro before, having played 2014’s Drakengard 3 last year and written walkthroughs for the first two games in that series. With NIER, I see the elements that have typified Taro’s story-telling approach, but it still felt nascent. Maybe I just wasn’t in the mood to replay big chunks of the game to see more of the ending. But the game is certainly confident in its conceit, giving the slightest hints that there’s something worth seeing at the real true end of the story. This also means I can finally play NieR: Automata, the game that seems to have sold Taro’s ideas to a larger audience.

“Ghost Castle” dir. Louie Zong (2021)

Sometimes a spirit just wants to toot.

“Expectations” dir. Elena Rogova & Zhenia Pavlenko (2020)

It never really ends, huh?

No Time to Die dir. Cary Joji Fukunaga (2021)

We really need a continuation, even when it’s clear that it cannot possibly.

Dune dir. Denis Villeneuve (2021)

The eighties Dune is the only adaptation I’d seen before this year’s release. I remember that Lynch attempt feeling like they rushed to the finale, and sure enough someone explained to me that they tried to cram in more than they should in a single movie’s runtime. Villeneuve’s version feels as it should, the first part of something. As a result it lacks a powerful closing statement that’ll come with the next part(s). So it’s alright for now, but I’ll feel differently when I can watch the complete story.

The French Dispatch dir. Wes Anderson (2021)

Shorts are so good, just little bits of something in sequence.

Eternals dir. Chloé Zhao (2021)

Grand in scope but perhaps too dour. It does hint at what the next few dozen Marvel movies will lead toward.

Ghostbusters: Afterlife dir. Jason Reitman (2021)

A bow to the diehards and their children, but nothing really new to explore.

Resident Evil: Welcome to Raccoon City dir. Johannes Roberts (2021)

Like Ghostbusters: Afterlife, it adheres too stringently to plot points from the source. But there were a few moments in the first half, little sounds and musical stings, or certain close-ups, that made me think, “gah, you know, this might be a good horror movie.” But then it’s not.

Star Trek Continues – “Pilgrim of Eternity” (2013)

Nifty nostalgia. But there was a vibe from the lead actor…

Star Trek Continues – “Lolani” (2014)

At this point I’m thinking, “okay, good, sure I can watch this fan series because they’re doing some good work.”

Star Trek Continues – “Fairest of Them All” (2014)

And I was fully onboard… until I read about the lead actor/writer/producer and his problem with the way he treats women. That was the end of that. I can use my time elsewhere.

The Young Indiana Jones Chronicles (1992-1996)

A long overdue complete watch of this series that my parents didn’t allow me to stay up late to check out. This fan restored the Young Indiana Jones TV series (the only official versions are the recut feature length films without old Indy bookends), and the whole thing is just a blueprint for what Lucas did with the Star Wars prequels later on. Precocious kid, moody teen hero, diplomacy and politics. It looks like it was super expensive. It’s an interesting chunk of Lucasfilm’s time and resources in the nineties.

New Fiction 2021 – November

“The Quiet Boy” by Nick Antosca (2019)

Short fiction is about the final punctuation of the statement, the closing moment. It ends before you reach the door.

Angels & Demons by Dan Brown (2000)

It’s heartening to search Dan Brown on Tumblr and see so many posts about his books just say “this is trash, but it’s entertaining trash, so I like it.” And you know, it’s a thriller, so once it gets past the professorial segments of concepts and theories that the author felt needed some hand-holding, it gets tough to put it down.

The Lost Symbol by Dan Brown (2009)

So awful. Dan Brown’s not a good writer and his worst instincts just come out in force in this book. That it took six years to release is not surprising. It seems like a direct response to what must have been the overwhelming popularity The Da Vinci Code. He takes it away from Europe and spends the entire book preaching about America’s architectural prowess and Masonry intolerance in our society. It’s also particularly gross and the torture porn scenes are a lot. The sensible question is “why?” and the sensible response is “stop,” but he still gets you with vivid descriptions of museums and architecture and the kind of nerdy art history shit I like, plus all the video gamey stuff like puzzles, chase sequences, and stealth escapes. The ending of this book is also such a letdown in the way that Kingdom of the Crystal Skull’s ending let everyone down.

“The Suit” by Bad Space Comics (2021)

Lose something or lose it all.

NIER dev. Cavia (2010)

I’ve touched on the works of Yoko Taro before, having played 2014’s Drakengard 3 last year and written walkthroughs for the first two games in that series. With NIER, I see the elements that have typified Taro’s story-telling approach, but it still felt nascent. Maybe I just wasn’t in the mood to replay big chunks of the game to see more of the ending. But the game is certainly confident in its conceit, giving the slightest hints that there’s something worth seeing at the real true end of the story. This also means I can finally play NieR: Automata, the game that seems to have sold Taro’s ideas to a larger audience.

“Ghost Castle” dir. Louie Zong (2021)

Sometimes a spirit just wants to toot.

“Expectations” dir. Elena Rogova & Zhenia Pavlenko (2020)

It never really ends, huh?

No Time to Die dir. Cary Joji Fukunaga (2021)

We really need a continuation, even when it’s clear that it cannot possibly.

Dune dir. Denis Villeneuve (2021)

The eighties Dune is the only adaptation I’d seen before this year’s release. I remember that Lynch attempt feeling like they rushed to the finale, and sure enough someone explained to me that they tried to cram in more than they should in a single movie’s runtime. Villeneuve’s version feels as it should, the first part of something. As a result it lacks a powerful closing statement that’ll come with the next part(s). So it’s alright for now, but I’ll feel differently when I can watch the complete story.

The French Dispatch dir. Wes Anderson (2021)

Shorts are so good, just little bits of something in sequence.

Eternals dir. Chloé Zhao (2021)

Grand in scope but perhaps too dour. It does hint at what the next few dozen Marvel movies will lead toward.

Ghostbusters: Afterlife dir. Jason Reitman (2021)

A bow to the diehards and their children, but nothing really new to explore.

Resident Evil: Welcome to Raccoon City dir. Johannes Roberts (2021)

Like Ghostbusters: Afterlife, it adheres too stringently to plot points from the source. But there were a few moments in the first half, little sounds and musical stings, or certain close-ups, that made me think, “gah, you know, this might be a good horror movie.” But then it’s not.

Star Trek Continues – “Pilgrim of Eternity” (2013)

Nifty nostalgia. But there was a vibe from the lead actor…

Star Trek Continues – “Lolani” (2014)

At this point I’m thinking, “okay, good, sure I can watch this fan series because they’re doing some good work.”

Star Trek Continues – “Fairest of Them All” (2014)

And I was fully onboard… until I read about the lead actor/writer/producer and his problem with the way he treats women. That was the end of that. I can use my time elsewhere.

The Young Indiana Jones Chronicles (1992-1996)

A long overdue complete watch of this series that my parents didn’t allow me to stay up late to check out. This fan restored the Young Indiana Jones TV series (the only official versions are the recut feature length films without old Indy bookends), and the whole thing is just a blueprint for what Lucas did with the Star Wars prequels later on. Precocious kid, moody teen hero, diplomacy and politics. It looks like it was super expensive. It’s an interesting chunk of Lucasfilm’s time and resources in the nineties.

New Fiction 2020 – August

Drakengard 3 dev. Access Games (2014)

I’ll be honest here, I wasn’t sure I’d check out any new fiction in August. July really burned me out. But I was going along, riding out the summer heat by listening to podcasts in my air conditioned car, and the topic of Nier: Automata came up. It sounds like an interesting game and I intend to play it, but I found out it’s connected to the Drakengard series, for which I’d written walkthroughs of the first two games. I skipped the first Nier as well as the third Drakengard game and couldn’t bear the possibility of skipping those two stories before the latest (regardless of how loosely connected they seem to be), so I decided to complete my Drakengard journey and the Nier games will be next.

Have you heard of this Yoko Taro guy? He’s a nihilist and he wears masks. Drakengard and Nier mostly come from his mind, with the exception of Drakengard 2 which seems to have been directed by someone else. But that’s the outlier among the bleak and twisted games that comprise the series. The development teams have varied but it’s usually been Yoko Taro at the helm. As a result, there’s a throughline of subverting expectation and condemning humanity throughout. In his words:

“To be honest, I think I am making normal games targeted towards normal people,” he says. “But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there’s something wrong with me.”

Drakengard 3 is painfully boring and repetitive to just observe in a playthrough on YouTube. Its art design looks rough, for starters, like a PS2 game ported past its prime. Combat is a little more engaging in action although some degree of tolerance for repetitive actions may be required. I got through most of it by spamming jump, down strike with a strong spear, dodge, and repeat. It only occurred to me near the end of the game that this highly effective combat tactic may not be the most interesting to watch, but it worked to get through tough enemies. What kills me about combat is the animation delays that leave the player character wide open to attack. It makes ground combat a huge pain in later chapters. I had to get by with that repetitive tactic built around down strikes with spears and dodging ad nauseam. I rarely stayed on the ground, which is a shame. I remember that being a fun part of the earlier games, in which a player could mow down scores of enemies without much difficulty as they unlocked stronger weapons.

And in general it just feels… stilted? I’ve seen people bemoaning combat like this after games like DMC or Bayonetta have kind of shown the way. While I think this is a different type of game from those, it feels slow and outdated by comparison. Then the developers punctuate their game focused on melee combat by featuring a final battle that is completely unrelated to anything you did before that point, and feels like a cruel and unnecessary punch in the face. Life is unfair and so is this game.

The protagonists are not likable people, just as the characters in the original Drakengard aren’t likable. They’re mostly flat and sex-crazed. But they have a certain charm, like many stories featuring horrible murderers as protagonists. And as self-aware as the writer(s) of this game seem to be, I gotta figure that’s by design. You’re not supposed to be feel good about watching these people make their terrible choices and commit their atrocities. You’re probably supposed to ask meaningful questions about society but the game stumbles a bit too often to achieve that. At best, it’s a bloody take on themes from shows such as Seinfeld and It’s Always Sunny in Philadelphia: look at the devastation these idiots have wrought.

New Fiction 2020 – August

Drakengard 3 dev. Access Games (2014)

I’ll be honest here, I wasn’t sure I’d check out any new fiction in August. July really burned me out. But I was going along, riding out the summer heat by listening to podcasts in my air conditioned car, and the topic of Nier: Automata came up. It sounds like an interesting game and I intend to play it, but I found out it’s connected to the Drakengard series, for which I’d written walkthroughs of the first two games. I skipped the first Nier as well as the third Drakengard game and couldn’t bear the possibility of skipping those two stories before the latest (regardless of how loosely connected they seem to be), so I decided to complete my Drakengard journey and the Nier games will be next.

Have you heard of this Yoko Taro guy? He’s a nihilist and he wears masks. Drakengard and Nier mostly come from his mind, with the exception of Drakengard 2 which seems to have been directed by someone else. But that’s the outlier among the bleak and twisted games that comprise the series. The development teams have varied but it’s usually been Yoko Taro at the helm. As a result, there’s a throughline of subverting expectation and condemning humanity throughout. In his words:

“To be honest, I think I am making normal games targeted towards normal people,” he says. “But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there’s something wrong with me.”

Drakengard 3 is painfully boring and repetitive to just observe in a playthrough on YouTube. Its art design looks rough, for starters, like a PS2 game ported past its prime. Combat is a little more engaging in action although some degree of tolerance for repetitive actions may be required. I got through most of it by spamming jump, down strike with a strong spear, dodge, and repeat. It only occurred to me near the end of the game that this highly effective combat tactic may not be the most interesting to watch, but it worked to get through tough enemies. What kills me about combat is the animation delays that leave the player character wide open to attack. It makes ground combat a huge pain in later chapters. I had to get by with that repetitive tactic built around down strikes with spears and dodging ad nauseam. I rarely stayed on the ground, which is a shame. I remember that being a fun part of the earlier games, in which a player could mow down scores of enemies without much difficulty as they unlocked stronger weapons.

And in general it just feels… stilted? I’ve seen people bemoaning combat like this after games like DMC or Bayonetta have kind of shown the way. While I think this is a different type of game from those, it feels slow and outdated by comparison. Then the developers punctuate their game focused on melee combat by featuring a final battle that is completely unrelated to anything you did before that point, and feels like a cruel and unnecessary punch in the face. Life is unfair and so is this game.

The protagonists are not likable people, just as the characters in the original Drakengard aren’t likable. They’re mostly flat and sex-crazed. But they have a certain charm, like many stories featuring horrible murderers as protagonists. And as self-aware as the writer(s) of this game seem to be, I gotta figure that’s by design. You’re not supposed to be feel good about watching these people make their terrible choices and commit their atrocities. You’re probably supposed to ask meaningful questions about society but the game stumbles a bit too often to achieve that. At best, it’s a bloody take on themes from shows such as Seinfeld and It’s Always Sunny in Philadelphia: Look at the devastation these idiots have wrought.