Game Queue Part Deux

Well, it’s certainly been a while. I blame work and the billions of other Interweb things that suck up one’s time.

Let’s see what’s on the to-play shelf…

Bully F.E.A.R. (360) Grand Theft Auto Libery City Stories Scarface: The World Is Yours Leisure Suit Larry: Magna Cum Laude Aliens vs. Predator 2 Half-life 2 (PC) Ground Control II Leisure Suit Larry Collection Joint Task Force Caesar IV Just Cause Family Guy Video Game Metal Arms: Glitch in the System Eternal Darkness: Sanity’s Requiem Viewtiful Joe 2 We Love Katamari Okami Van Helsing Devil May Cry 3 Samorost 2 Gish Guitar Hero Out of This World

Currently, I’m on a playthrough of Okami while working on a FAQ for the same game. The game is awesome, and very few other games (Shadow of the Collossus and Riddick come to mind) are as immersive or satisfying as this one has been. And man, the length of this baby is insane. Over 102 hours logged in so far, and I’m only 80% through the game!

Chobot out of sight; not out of mind?

Thanks, IGN, for the bombardment of Chobot imagery. I mean I’ve seen the infamous PSP image, and what regular of gamer blogs or forums hasn’t? And now that she’s been working for IGN… oy. She’s all over the place.

The pinnacle of this over-exposure to Chobot has led to her appearing at my workplace. Of all places on the planet, I see her as I’m walking past a row of cubicles, sitting in one of the currently vacant spots. She was typing away on some mini laptop (probably a freakishly small Mac). Normally I wouldn’t give a second glance, but as I’m passing she turns and looks off to the side at something. I fixed on her for a second, but my tendency to not stare at women (they get rather uppity about it) kept me walkin’ down the aisle.

Did I see Chobot? Was it all in my mind? Have I caught on to the secret invasion of Chobot clones?

Largest game queue you’ll ever see

2004 and 2005 were lean years for me when it comes to games. I’d been a full-time game tester for a year when the summer of ‘05 rolled around and let me just say that playing the same game day after day for months can really kill the gamer spirit. But I was then promoted to marketing, where I rarely touch a controller during business hours.

With the boost in pay and more time on my hands I decided to pick up a few of the games I’d missed… and, well, the result is now a queue of over 30 games that are sitting on my desk, bookshelf, or on my hard drive, not to mention the tons of demos scattered about the place. Here’s the list, acquired between September 2005 and now:

God of War (completed) Killer 7 (completed) 24: The Game (completed) 50 Cent Bulletproof (completed) Drakengard 2 (completed) Shadow of the Colossus (completed) The Warriors (completed) Psychonauts (completed) Hulk Ultimate Destruction (completed) Gish (played a few levels) Samorost 2 (played a level or two) Abuse (not yet played) Wik and the Fable of Souls (not yet played) Jazz Jackrabbit (not yet played) Spiderman 2 (unopened) Gun (unopened) Metal Gear Solid 3 (unopened) We Love Katamari (unopened) Cold Winter (unopened) Darkwatch (unopened) Leisure Suit Larry Magna Cum Laude (unopened) Ice Age 2 The Meltdown (unopened) Empire Earth 2 (unopened) Empire Earth 2 Expansion (unopened) Kingdom Hearts 2 (unopened) The X-Files Resist or Serve (unopened) GTA: Liberty City Stories (unopened) Crash Tag Team Racing (unopened) The Sacred Amulet (unopened) Half-Life 2 (unopened) Ground Control 2 (unopened) Aliens vs. Predator 2 (unopened) F.E.A.R. (unopened) World of Warcraft (unopened) Jurassic Park Operation Genesis (unopened) Heart of Darkness (unopened) Out of This World (unopened) Eternal Darkness Sanity’s Requiem (unopened) Metal Arms Glitch in the System (unopened)

The most recent completion is 24: The Game. I became a fan of the show via the syndicated episodes of season 1, and as many reviews have said it definitely caters to the hardcore fans. All of the characters play great roles in the game (albeit some of the in-game models look either fatter or more deformed than their real-life counterparts), and I thoroughly enjoyed the mix of 3rd person shooter, mini games/puzzles, and driving sequences that fill in the many missions. I’d give it a 7.3/10.

The ball is in EA’s court (again)

I’ll merely mention the fact that I’m a big fan of The Simpsons television show. It’s fairly obvious. Beyond that, however, I admire the resilience and potential of the IP. Any license that could be as pimped out as The Simpsons was in the early 90s and still sell products today is something for any business man to admire. Not that I’m a business man nor do I desire to become one, but having worked among them for some time has given me a sense for that side of the biz.

Now we move into the video games sector. Simpsons games have steadily streamed into the market since the show started and save for a few memorable games the majority have been rated from average to lame. However in 2001 Radical Entertainment reinvigorated the license with Simpsons Road Rage, and then Simpsons Hit & Run in 2003. They, for lack of a better phrase, saved the day. And Simpsons Hit & Run in turn put the developer on the map. When VU Games purchased the development studio the two companies seemed poised to continue developing great Simpsons games, or at least a guarenteed hit with a sequel to Hit & Run. I and other Simpsons game fans waited for word that another game was officially in development, but it never came.

With that said I’ll enlighten anyone who hasn’t heard the news: EA, mega game publisher based in the (boring) middle of California, signed a deal with FOX to develop several games based on the The Simpsons.

While it’s good to hear that The Simpsons will continue on following the post-Hit & Run silence, EA’s track record with Simpsons games (the mediocre to bad Simpsons Skateboarding and the average to excellent Simpsons Road Rage) is up in the air. I suppose the point of this nonsense is a message to EA:

Dear EA,

I’ll be first in line to fork over the green and buy any Simpsons game you release, so do not screw me over with a crappy title.

Thanks.

P.S.: How’s about we get fully playable versions of Larry the Looter or Escape from Death Row?

Bring Back the Classics

I thought I’d contribute something more constructive than a kiss ass “good job, guys!”. If any IGN dudes read this, please feel free to forward the link to Rupert’s crew.

Acclaim was once a giant among video game publishers. Founded in 1987, the game publisher and developer became most noted for developing games based on a few original properties (such as Turok) and a plethora of games based on existing entertainment franchises including WWF Wrestling, South Park, and of course our beloved Simpsons.

Now as we all know, Acclaim filed for bankruptcy some time ago and all company assets were sold off. Although many games and series were sold in an initial sale, over 200 remaining game properties remain unsold in an auction taking place in New York. Included in the auction are the many Simpsons games they published (the entire Simpsons package is currently at $7,500). Check out the full list at www.maltzauctions.com/acclaimip.htm.

Needless to say, I was more than tempted to call them up and ask if I could place a bid right then and there. The Simpsons classic games are a good lot as a whole, and just owning the right to those games would be a fanboy’s dream. But, if I were to purchase the rights to those games in some alternate reality, I’m sure I’d get the buyer’s remorse only a few minutes after seeing my empty bank accounts.

So given that, let’s work in the realm of reality. FOX owns the rights to the characters and content. The winner of that auction would need to make a deal with FOX in order to even consider selling or doing anything other than having the materials sitting in a cabinet. The ideal scenario would be for Fox Interactive (or whatever division handles their interactive content) to purchase the entire lot at $7,500 and then make a deal with a publisher to create a classics compilation, similar to what Capcom and Midway have been doing in recent years. It’s certainly possible now that FOX and EA have entered a deal to create Simpsons games on next-gen systems.

But the real question is will the people buy it. Although I as a fan can’t imagine not buying such an awesome collection, the more casual gamers and those who actually remember the games are sure to come out with the “Simpsons games suck” tirade that is all too common when discussing Simpsons games. I hold fast to my opinion that the Simpsons games were never the greatest or most innovative but were good for a few hours of fun. I can see not buying a game like that for $50 when it was first released, but imagine a compilation of nearly 20 games that are spead across all platforms. Every version of Bart vs. the Space Mutants, all of the Game Boy exclusive releases, even the Krusty and Itchy & Scratchy games. There would have to be some legal tailoring when dealing with games that were released on various consoles, but FOX is no slouch in the legal badgering department. Add to all that a price tag of $20 and some nifty extra features (production art, concept sketches, scanned instruction manuals viewable in the game) and you’ll have a package that even the most jaded gamer would pick up. If the Midway Arcade Treasures collections can sell over 1.5 million units, I think a Simpsons collection (a far more recognizable brand than most, if not all, of Midway’s properties) would do OK.

Now if we can just get Konami to throw Simpsons Arcade into the mix we’ll have ourselves some sweet Simpsons action.

FAQ WRITER OF THE WEEK: TRUESUBSANE

BY HILARY GOLDSTEIN -> The unheralded heroes of the gaming world, FAQ writers trade their late nights for bragging rights simply to say that their walkthroughs, their secrets, their perfect paths through what seem like impossible missions work best. And what rewards do these slaves to countless pixels and polygons seek or receive? The knowledge that their sleepless nights detailing every last hidden item help gamers in desperate need of completing 100% of every game.

But here at IGN, we say enough with the gushy feelings and e-mail “thank you’s” being all these tireless and sometimes tortured gaming souls receive. That’s why we started the FAQ Writer of the Week. Every week IGN will pick the person we see as the best FAQ writer going and reward them with two games off of his or her wish list. But that’s not all. We also feel that it’s important for gamers to get to know these writers, the very ones that have helped them out of so many jams in the past. That’s why every week we’ll also sit down and talk to the Writer of the Week so you can get to know the person, and not just their moves.

Obsession. It’s an epidemic among geeks like you and me. Video game addicts often become obsessed about a particular character (Oh, Luigi is so handsome!), or a system (I only play teh PlayStation One!), or a movie franchise (One day, I too will be Dark Lord of the Sith). This week’s honorary FAQ writer is obsessed with a TV show – The Simpsons. In fact, he’s so obsessed, he’s written FAQs for every Simpson’s game out there! Check out this interview with TrueSubSane and get your fill of Simpsons gab.

IGN: You write yourself an endless amount of Simpsons FAQs. Do you play every Simpson game that’s released?

TrueSubSane: I wouldn’t be much a Simpsons game fanatic if I didn’t. Yea, I’ve played ‘em all.

IGN: What would you say is the best?

TrueSubSane: Heh, the best? That narrows it down quite a bit.

IGN: How about, which one sucked the least?

TrueSubSane: Ah, got ya. Road Rage and Simpsons Arcade are the top two, and I’m sure most people would agree. But I’ll go with Simpsons Arcade.

IGN: If most of the Simpsons games suck, why do you not only play them all, but write FAQs for them?

TrueSubSane: It’s a niche kinda thing. Everything has a fan no matter what, ya know? Crappy bands, films, etc. But I noticed no one pays mind to the Simpsons video games. I’m a huge fan of the show, and frankly I was appalled.

IGN: So writing FAQs is your way of drawing attention to the games?

TrueSubSane: In a way, yes. Though it didn’t start that way.

IGN: How did it start?

TrueSubSane: Oh, with Bartman Meets Radioactive Man. The game needed a FAQ, and I had just purchased the game the week before. Bingo bango, my FAQing career begins.

IGN: Are you gonna keep doing Simpson FAQs until you’re old and gray?

TrueSubSane: My man, I’ll keep writing FAQs for Simpsons games as long as greedy ol’ FOX keeps making them. No reason or logic behind it. I just will.

IGN: What about the Futurama game? Are you Simpsons exclusive, or do you plan on branching out to all Groening projects?

TrueSubSane: That’s a tough one. I think Hit and Run comes out around the same time, and I do have other, non-Simpsons projects. If life allows it, maybe.

IGN: Favorite Simpsons character?

TrueSubSane: Dude. Any fat, bald guy that can be as popular (and funny) as Homer gets my respect. So, Homer.

IGN: Do you aspire to be him? Not fat and bald, but as far as his life philosophy, do you try to be Homer?

TrueSubSane: Aspire? I am Homer! I’ve coasted through a lot of stuff in life, and had a great time doing it. Though my girlfriend says I am getting a bit too chubby. Need to work on that.

IGN: Favorite Homer moment?

TrueSubSane: Favorite Homer moment? Man… I guess in the episode where he hates gay people. Not a moment, just the whole episode was hilarious. I mean I could list who knows how many favorite moments.

IGN: Does your girlfriend aspire to be a simpson’s character?

TrueSubSane: I’m not sure. Though she is a dead-on Lisa. Always complaining, vegetarian, telling people they’re doing the wrong thing.

IGN: But not 8 years old, right?

TrueSubSane: Nice direction you took that. Nah, not that young. No, she acts just as mature and nosy as Lisa.

IGN: There’s been a few big changes to characters over the past few years, the biggest being that Maude Flanders died and that Barney quit drinking. Are you down with those kind of changes that resonate through the rest of the series or do you wish Maude was back and Barney was a lush from start to finish?

TrueSubSane: Yea, what was up with all that? Anyway, it’s tough with a show like The Simpsons. They’re going into season 15, and things change after that much time. I know the woman who does Maude’s voice left, as have other people. As for Barney’s sobriety… I can’t dig that. They basically killed what made him funny.

IGN: Exactly. He’s sort of useless now.

TrueSubSane: They should have him fall off the wagon (or is it get on the wagon?), for the last season. A finale sort of deal.

IGN: The show’s been on for a long, long time. It’s the longest running sitcom of all time and they plan on doing a couple more years. Where do you think the show stands now? Is it as funny as it ever was? Funnier? Not so good?

TrueSubSane: No, it’s definitely not as good as those middle years. Yes, there are still jokes. But that’s the thing. They’ll have one or two funny jokes in an episode, while back in the day the whole episode had you cracking up. I mean there are good episodes, just not as many great episodes as there used to be. But I am only one fan, and I’m certain there are tons of people who have different opinions.

IGN: What would make for the perfect Simpsons game?

TrueSubSane: I’ve actually thought about that to an unhealthy degree. A completely interactive 3-D Springfield is the main thing. Virtual Springfield had the right idea, but it was all on rails. They could make playable episodes, an FPS game, whatever.

IGN: Maybe like a Sims Simpsons?

TrueSubSane: Is The Sims like that? Never played it. Just the concept of being able to walk around freely, from Evergreen Terrace to Moe’s Tavern to the SNPP. I really am surprised they haven’t done it yet, but I have to check out Hit and Run first. You know, Hit and Run is on my wish list… *wink*

IGN: There’s been talk that once the series if over, Groening wants to make a Simpsons movie. Do you think that’s a good idea, or do you think the Simpsons can’t make it on the big screen?

TrueSubSane: Well, it will make it. Believe me. Is it a good idea? I’d say it is.

IGN: Why?

TrueSubSane: Simpsons fans have been waiting for a Simpsons movie for along time, and Groening and FOX know it. It will be the swan song for the series. They have some great writers over there, and I trust they can write a good film.

A special thanks for the good words from TrueSubSane. Check out his work here and read all about the many Simpsons games waiting for you.

I Hate Townies

God, I hate townies! I didn’t really used to care, but last week something happened that changed my mind. It happened on a hot and boring Thursday. I thought I was going to have to spend the day at my house with my dumb parents, but Sara’s mom and dad were throwing a beach party for their friends, and Sara called me and Maggie to keep her company.

“And make sure to bring a swim suit because we might go hang out at the beach,” she added, so I grabbed the plaid two piece that I bought last week and waited for Sara outside.

After, like, ten minutes, she showed up with Maggie in the Benz.

“God, why did you take forever,” I asked her as I got in. All she did was give me that annoyed look she gets whenever anyone talks down to her.

“Well, I figured you probably wanted to grab a few cookies or something
before we left, so I went to pick up Maggie first,” she said. Maggie being the follower she is, she let out a little chuckle.

“Shut up, at least I’m not a bulimic skeleton,” I retorted. It was all I could think of.

She just kept looking straight ahead as we turned the corner on to her
street. “Ouch, please, no more. I can’t take such a verbal beating,” she replied
sarcastically.

“Please, Melissa, I don’t want to hear this stuff all day,” added Maggie,
so I didn’t try and give a come-back. Maggie’s always taking Sara’s side, ever since we were kids. I don’t think I can remember an argument or whatever where Maggie agreed with me. She’s nice most of the time, but sometimes she’s just annoying.  With a smug smile on her stupid face, Sara pulled into the driveway.

We went in the empty house and changed, then Sara went to get her canvas bag for our clothes, in case we wanted to change for that evening. As I made my way back outside to the car I walked through the main family room. All you could see was huge portraits of all these different old people from, like, the fifties or something. Sara never likes to stay at her house, so we hardly ever hang out there. I always guessed that those were her old relatives or something, but I never really cared enough to ask. I met Maggie at the front door and we went outside to wait for Sara, then the phone in the Benz started ringing. Sara was still inside the house, so I went to answer.

“Hello,” I asked.

“Hello, who is this?” It was Sara’s mom.

“Hi Mrs. Roberts, this is Melissa,” I told her.

“Oh, hello dear. Is Sara there?” Obviously not, if I answered.

“Not right here. She’s inside the house getting something. Want me to get
her?” I asked.

“No dear, just tell her that I want her to go into town and pick up some fancy herring snacks,” she answered. Uh, God, I swear Sara’s mom is a lazy…

“Oh, and tell her to use her money. I’ll pay her back when she gets here. Bye bye hon,” and she clicked off. Great, just great. Now we had to go into town.

“Sara, your mom called and said to go into town and pick up some fancy
herring snacks,” I yelled out. “And she said to use your money.” Sara said something but I couldn’t make out what. She came out a minute later with the bag, wearing a new salmon-colored bathing suit. She stopped at the top of the steps and flashed a smile.

“Well, what do you think,” she said. I just rolled my eyes and headed to the car, but Maggie had an opinion.

“Oh my god! That is such a cute swim suit. Where did you buy it,” she asked out loud.

“Got it yesterday at Bloomfields,” she answered.

“Sara, let’s go huh? We need to go into town and still stop by your mom’s
party,” I said kind of annoyed.

“Fine, fine,” as she and Maggie got in.

We made our way down Baker Street to the A & P at the center of town. The whole way there we got the usual looks from the old people that like to sit around like lazy bums. They just follow us from the moment they see us on the left to the moment we are too far on the right. I hate this town. We finally got to the A & P and parked out in front.

“Who wants to go in,” asked Sara.

“What? Why do me or Maggie have to go? It’s your mom’s stupid herrings,” I told her.

“Fine, we’ll all go,” she answered.

“Great idea Sara.” Maggie chimed in with the praise.

“Ok, whatever, we’ll all go.” I got out and waited for them. Sara got out and Maggie followed, and she made her way to the door. As she pushed the door open, the chilly air of a grocery store hit us. It always sort of takes my breath away, especially going from the hot outside to the cool inside. Sara didn’t even notice, or didn’t show it, and made her way in. Me and Maggie followed. As we made our way in I noticed the clerk boy. He looked all tired and stuff, like a townie does, but he was kind of cute. I didn’t look at him long, there was no way I would give him a reason to talk to me. Sara made her way next to the bread and looked around,

“Hey guys, where would the herring snacks be,” she asked us.

“How should we know,” I told her.

“Geez, why are you so bitchy today? Here, let’s look up this aisle,” she answered as she started walking up the aisle. As she scanned the shelves I noticed her look over to the clerk counters, then quickly look away. “I think those clerk guys are staring at us,” she whispered. Me and Maggie glanced that way and I realized she meant the clerk boy I had noticed earlier, and some other guy. But instead of being outraged, like I would have been, Sara smiled and pulled her bathing suit straps around her shoulders.

I gasped and quietly asked, “Sara, what are you doing?”

“Having fun,” she replied.

She continued to walk up the aisle, and I looked over at Maggie. She just shrugged and smiled too, and continued walking up the aisle. I thought “Whatever,” and followed. I saw some cookies and thought of asking Sara to buy some, for the car, you know, but I put them back when I remembered what Sara said in the car.

As we made our way up a bit further, I noticed the ladies in the aisles were looking at us. No doubt Sara noticed too, but she didn’t really care. I pretended not to either, but it did kind of bother me. When we got to the end without spotting any herring snacks, Sara looked over at Maggie.

“Go ask that guy over at the meat counter where the herring snacks are,” she told her. Maggie happily got to the meat counter and asked the man where the herring snacks were while me and Sara waited next to her. I looked at the old guy just as his eyes made his way over to Sara. I was really getting tired of all these people looking at us, well, Sara. And she was asking for it by acting the way she did. Well, he answered Maggie’s question and pointed to a shelf at the back of the store.

“There,” we all asked in unison as we pointed at the shelf. He nodded and we
left the meat counter.

As we passed some diet peach stuff, Sara looked at me. I glared and she looked over at Maggie. I knew they were smiling, but I didn’t want to bring it up. I had actually been kind of mean that day.

Sara grabbed a gray jar labeled Kingfish Fancy Herring Snacks in Pure Sour Cream. I never did like the stuff, but her parents loved to buy it for their little parties. I’m not sure if even Sara liked it. I’ve never seen her eat it, so I assumed that she didn’t. Eh, I never bothered to care.

We made our way down the last aisle, passing by light bulbs, candy, and old records. Wow, this was a really weird store, considering they stick candy and records in the same aisle, but I guess they use up whatever space they have. We came out and started to walk over to the clerk at the second counter, but these old people got there first holding cans of juice. Uh, who buys juice in a can? That can’t be good for you… I guess these people buy what they can afford.

So we ended up going over to the guy at the first counter, the cute one. I still didn’t want him to talk to us, so I let Sara go ahead and handle it. Boy, did I make a mistake. She walked up to him so smoothly and put the jar down on the counter, the whole time this guy staring at her. Ok, so now I thought he was a jerk. He picked it up and read the label, then looked back up at her. I thought for a second that Sara had forgotten to bring her money, but she showed me she hadn’t. As slowly as she could, she reached under her bathing suit, in her cleavage, and pulled out a folded dollar bill. I almost gasped, Maggie did, as she handed the dollar to the clerk guy.

Right then some old dude, like the manager or something, walked in and looked over at us. Not the kind of looks we had been getting by the other guys in the store, but the kind we were getting by the old people. The “young lady, what are you wearing,” look. I think I read his mind because he walked over to us.

“Girls, this isn’t the beach,” he said.

Sara seemed to have lost her composure, because she blushed. That was a rare thing when it comes to her. She was always so cool and relaxed, but this time she sort of got embarrassed.

“My mother asked me to pick up a jar of herring snacks,” she answered shyly.

“That’s all right-” the guy answered. “But this isn’t the beach.” He stared at us sternly, sort of like a dad does to his daughter. Except this guy wasn’t our dad. I started to get angry, I mean, how dare he talk to us like that?

“We weren’t doing any shopping. We just came in for the one thing.” I didn’t care who this guy was, he wasn’t going to tell us off like that without protest.

“That makes no difference,” he said. “We want you decently dressed when you come in here.”

“We are decent,” Sara said suddenly. It was about time she said something, after all she was the one who was dressed all provocative or whatever. She still pulled up her straps, but now she seemed as annoyed as I was.

“Girls, I don’t want to argue with you. After this come in here with your
shoulders covered. It’s our policy.” He turned his back to leave, but turned and said, “Sammy, have you rung up their purchase?”

What? I realized all of a sudden that the clerk guy was still there, looking at us as we received our little lecture.

“No,” he replied. He took the dollar and unfolded quickly, and put it in the register. Then he pulled out a fifty cent piece and a penny, and put it in Sara’s hand. Without waiting for Sara, me and Maggie headed for the door. Sara took the bag with the jar and quickly hurried after us. Right when I was near the door, I heard that clerk guy say, “I quit.” I was going to turn to see, but Sara came up behind us and guided us out the door.

We all silently made our way to the car. Once inside Sara angrily turned the ignition key and uttered, “Damn this stupid town. I hate townies!”

After what happened, I couldn’t agree with her more.

Obituary.doc

Victor
Romero, 80; Leader in Animation, Enemy of Censorship in Film

-From
Associated Press

Los
Angeles – Victor Romero, director and lead animator of the
controversial film, How
It Is
,
among others, has died. He was 80.

Romero
died in his sleep Tuesday. The cause of death was a heart attack.

Gary
Garcia, lead singer of the old rock band The
Newcomers

and good friend of Romero’s, said “He was a good friend, always
had constructive criticism.” “He revolutionized the way
animation was utilized in film, hell, he revolutionized the film
industry in general,” said Garcia on Wednesday.

“I
will always remember how Victor was always trying to keep his work
real. He represented where he came from and was proud to do so,”
said Garcia.

A
representative of mayor Duncan’s office said the LA mayor was “deeply
saddened” at the news of Romero’s death. Romero and the mayor
were good friends from college.

In
its obituary, the LA Times said Romero “proved himself one of
the outstanding producers and animators of the digital film age,
transforming his production company… from a small independent
animation studio to the leader in digital computer film making in
Hollywood.”

After
the release of his first major animated film, It
All Ends
,
Romero came under much scrutiny for the vivid and rather brutal view
of LA’s suburban life. He stood by his artistic convictions, quoted
as saying,“Let them say what they want about me, but leave my
film alone.”

Jacob
Esther, former editor of Animatron,
an animation newspaper, wrote that Romero “became recognized as
a poster boy of liberal opinion in films,” and was “a
foremost critic of Hollywood’s ridiculous obsession with
censorship.”

A
famous SubSanity Inc.(Romero’s production company) short film from
Romero’s student days denounced the many of the major film companies
for digitally erasing scenes that involved the old Twin Towers.
Although the companies did not correct the erasures, the film gained
popularity and opened many people’s eyes to “the absurdity of
censorship”, as Romero himself used to say.

Victor
Hugo Romero Franco was born December 14, 1982, son of Jose Romero–an
immigrant from the state of Jalisco, Mexico who went on to own a
small meat distributor in California–and Juana Franco, who remained
a house wife until she opened up her own deli, Comida Mundial.

In
his childhood, Victor Romero had many influences that lead him to
animation. Many of his friends at the time were aspiring artists, one
of which is Rene Aldrete, producer of the comic Stryfe.
He was also influenced by a field trip to Film Roman Inc., the
company that animated The
Simpsons

until the show’s cancellation in 2005.

After
his education at Cal State Long Beach and the LA Art Institute, he
entered website design briefly before taking an animator job at Pixar
Inc., makers of such hits as Toy
Story
and
A
Bug’s Life
.

He
became lead animator at Pixar in 2009, but eventually left to start
his own animation company, a company where he had the freedom to do
whatever he wished. Thus, SubSanity Inc. began.

He
hired many of his friends, such as Rene Aldrete and Adam Gardner, and
carefully assembled a staff of animators and computer graphics
experts that he knew were ready to do things differently from other
companies.

In
its obituary, The Times called Romero “an inspired and creative
conductor of an unusually talented animated orchestra….” Not
only did Romero have an instinct for finding good animators; good
animators were happy to work for SubSanity Inc.

“The
films he created were one of a kind, comparable to Kubrick or even
Lynch,” the Times said.

The
animation company was not very successful at first, but began major
projects after How
It Is
was
released. SubSanity Inc. went on to create animated wonders such as
MegaMan,
Forever/Never,
and the film that started actress Amy Acker’s career, Rock.

Romero
stepped down as head of SubSanity Inc. in 2050, and his partner Julia
Riese took over. She was president until her death in 2059, and Adam
Gardner chose to leave his lead animator position and lead the
company. Romero went into retirement in Anchourage, Alaska where he
continued writing ideas and sending them to Riese and Gardner.

He
is survived by his wife, Michelle; his son Michael and his daughter
Sherry; and two grandchildren.

AutoBio.doc

This
is the story of a man. An average man. A man that has gone through countless
trials and tribulations in search of something, exactly what he has
yet to find out.

This
is my story. I am Victor Romero.

For
the last eighteen years I have been the first born of Jose and Juana
Romero. It is
they who are responsible for raising me to be the person I am today.
Having been raised in
the same religious small town in Mexico, they fell in love at a young
age and moved to the
sunny state of California.

Settling
in the beach side city of Santa Monica, my father Jose took up many
jobs. Starting
off as a landscaper at a golf course, he eventually moved on to
become a delivery truck
driver for several companies. Among some of the things he’s delivered
are air conditioners,
water heaters, and all kinds of meats and food products. The amount
of hardships
my father went through to make sure his family received everything
they deserved
is truly inspiring. My mother Juana, on the other hand, started out
as a housewife and
is still one to this day. Lately she has been selling small
sculptures and decorations that she
designs in her spare time, and hopes to start a career through it.

In
those eighteen years since my birth, my mother beared three more
children. Abraham,
aged fourteen years, twelve year old Cristian, and little four year
old Alexis. But let
me tell you, they are not easy to deal with. After numerous bruises,
noogies, and back drills,
I have learned the infinite patience needed in this cruel and unfair
world.

Well,
past explained, I can now move onto the best part, me. I’m a proud Hispanic,
parents born in Mexico, my Grandparents born and raised in Spain
before moving
to Mexico. I can honestly say that I am one diverse guy. I grew up in
a religious environment,
thinking that God was the one who caused everything. I spent eleven innocent
years having good, clean fun. Then came puberty and the high schools.

There
I met the various different characters that became my good friends.
The gangstas,
base heads, slackers, and nerds that helped develop my ideas were all
met during
junior high and high school. As a result of having such a diverse
group of friends, I learned
to be objective and listen to every opinion. At the same time, I had
decided not to let
my opinions go unvoiced. Mind you I don’t spout off recklessly, I
just analyze a situation
then add my input. So basically, having a broad spectrum of friends
has given me a
broad view of the world. As they say, “It’s all good!”.

Now,
my friends are gone. Oh sure, a few of the people I knew from high
school attend
 Cal State Long Beach, but no one from my close group of friends. So
here I am, a new
and different environment to deal with. Clueless as to why I’m here,
I have been dealing
with all kinds of problems to try and get this well respected college
education. Though
I understand that a college degree might possibly help get the most
out of my chosen
career, I try not to think too far ahead.

For
now I’m content with enjoying whatever time I am able to free up
after going to
school and work. Paintball, sketching, and on occasion football are
some of the things I enjoy
doing in this spare time. Not to mention my interest in films, with
people like Kevin Smith,
George Lucas, and Stanley Kubrick among my favorites.

For
now, this is the end. My life isn’t quite over yet, so should I
become famous in
the future for any reason, the longer and more complete version of my
life will be sold at
all major bookstores for the small amount of $49.95.