Month: August 2021
Phelios (Sega Genesis), 1990.
I’ve had these screenshots sitting in my drafts for a minute. Not sure of my intent, but at the very least it’s an interesting contrast.
The first screenshot is Mega Man Legends on the PlayStation from 1997 (1998 outside Japan), and the second is from The Legend of Zelda: Ocarina of Time (1998). I don’t think either screenshot is from the original hardware, or at least not as the games would have appeared on CRT televisions of the time.
As contemporaries, it’s fair to compare them as action-adventure games in which a player radiates out from a central hub to explore the world and its dungeons. Mega Man had a more robust customization system for its weaponry and the dungeon designs are fairly generalized to accommodate a broad array of weapons and tools, whereas Ocarina continues the series legacy of specialized dungeons designed around specific items. Mega Man also has a more boxy aesthetic to its characters and world, while Ocarina is more naturalistic in its palette and geometry. In terms of animation, Ocarina has nothing on the expressive anime-inspired characters faces from Mega Man, perhaps the most memorable aspect of the performances in that game. The main knock against Mega Man Legends is that its camera is based on the PlayStation original controller without analog sticks, and so movement and camera control is stiff and not as pleasant as the Nintendo 64′s camera experiences (or later PlayStation games that utilized the DualShock controller).
But the strongest feeling here is unexpected joy. I rented Mega Man Legends from Blockbuster Video three times before I finally bought it. I can’t say what compelled me to initially rent it (perhaps just a spotlight in a game magazine and a general interest in Capcom’s work at the time), but as I played through it and then kept going until I explored every nook and cranny, I realized this was a game that could fulfill what was missing as someone who hadn’t owned Nintendo’s SNES and Nintendo 64 until many years later. I was just not getting these Zelda and Mario experiences that so many raved about, and so I looked for surrogates. Mega Man Legends unexpectedly filled that role and then far exceeded my expectations. It’s a game of light-hearted adventure, pirates, and robots, but also explores themes of legacy and the expectations of previous generations on those who must make lives of what was left behind. It has so many fun character moments and part of the joy is just getting to know the inhabitants of Kattelox Island as they struggle to “eke out a living on the small patches of land that remain above the sea.” It’s Waterworld, it’s robots, it’s anime. There’s so much there.
Capcom produced a sequel and a side game starring the anti-hero Tron Bonne, then dropped it for years. There was a brief attempt to pick up the cliffhanger ending from Mega Man Legends 2 with a third game, but the project died when the series director left Capcom and there’s little hope of seeing any more games in the series. The good news is that the three main games in the series are available digitally for PS Vita and PS3 through the PS Classics label on the PSN store. All worth checking out!
I’ve had these screenshots sitting in my drafts for a minute. Not sure of my intent, but at the very least it’s an interesting contrast.
The first screenshot is Mega Man Legends on the PlayStation from 1997 (1998 outside Japan), and the second is from The Legend of Zelda: Ocarina of Time (1998). I don’t think either screenshot is from the original hardware, or at least not as the games would have appeared on CRT televisions of the time.
As contemporaries, it’s fair to compare them as action-adventure games in which a player radiates out from a central hub to explore the world and its dungeons. Mega Man had a more robust customization system for its weaponry and the dungeon designs are fairly generalized to accommodate a broad array of weapons and tools, whereas Ocarina continues the series legacy of specialized dungeons designed around specific items. Mega Man also has a more boxy aesthetic to its characters and world, while Ocarina is more naturalistic in its palette and geometry. In terms of animation, Ocarina has nothing on the expressive anime-inspired characters faces from Mega Man, perhaps the most memorable aspect of the performances in that game. The main knock against Mega Man Legends is that its camera is based on the PlayStation original controller without analog sticks, and so movement and camera control is stiff and not as pleasant as the Nintendo 64′s camera experiences (or later PlayStation games that utilized the DualShock controller).
But the strongest feeling here is unexpected joy. I rented Mega Man Legends from Blockbuster Video three times before I finally bought it. I can’t say what compelled me to initially rent it (perhaps just a spotlight in a game magazine and a general interest in Capcom’s work at the time), but as I played through it and then kept going until I explored every nook and cranny, I realized this was a game that could fulfill what was missing as someone who hadn’t owned Nintendo’s SNES and Nintendo 64 until may years later. I was just not getting these Zelda and Mario experiences that so many raved about, and so I looked for surrogates. Mega Man Legends unexpectedly filled that role and then far exceeded my expectations. It’s a game of light-hearted adventure, pirates, and robots, but also explores themes of legacy and the expectations of previous generations on those who must make lives of what was left behind. It has so many fun character moments and part of the joy is just getting to know the inhabitants of Kattelox Island as they struggle to “eke out a living on the small patches of land that remain above the sea.” It’s Waterworld, it’s robots, it’s anime. There’s so much there.
Capcom produced a sequel and a side game starring the anti-hero Tron Bonne, then dropped it for years. There was a brief attempt to pick up the cliffhanger ending from Mega Man Legends 2 with a third game, but the project died when the series director left Capcom and there’s little hope of seeing any more games in the series. The good news is that the three main games in the series are available digitally for PS Vita and PS3 through the PS Classics label on the PSN store. All worth checking out!
Céline
Photo Philippe Denis
I hear stories of places like New York in which people are active at all hours and I can’t imagine. I come from sleepy suburban people who retreat from the active places to our gloomy havens. I wish I could’ve made it in a place like this, the light and bustle and all-night anything, but all I see ahead is retreating further away.
I hear stories of places like New York in which people are active at all hours and I can’t imagine. I come from sleepy suburban people who retreat from the active places to our gloomy havens. I wish I could’ve made it in a place like this, the light and bustle and all-night anything, but all I see ahead is retreating further away.
The mouth opens like it’s just blunt entry.
I want to have sex with what I want to become, says the poet.
I think I should feel very broken down, very rotten. But I am open like the hull of a
ship with stairs ascending. When I see a grease fire, it’s a trash fire, it’s a car engine
fire, it’s on the belly of a great lake.I’m always looking for solution, but an equation would be too elegant. Siri says,
Thank you for your feedback when you call her naughty girl. I know I shouldn’t be fill-
ing any cup to splash. When I say grease fire, I mean nothing else. I mean grease
fire.I tell my lover to throw me onto the bed and he refuses. What happens when you
are hot with the bad things?When I was younger, I felt a tenderness that was uninterrupted. Now when I feel it
coming on, I think I know where it started.When I open I need to know who. Or, when my mouth opens, it’s full of fire and
still so hungry.— Lucia LoTempio, from Hot with the Bad Things
The mouth opens like it’s just blunt entry.
I want to have sex with what I want to become, says the poet.
I think I should feel very broken down, very rotten. But I am open like the hull of a
ship with stairs ascending. When I see a grease fire, it’s a trash fire, it’s a car engine
fire, it’s on the belly of a great lake.I’m always looking for solution, but an equation would be too elegant. Siri says,
Thank you for your feedback when you call her naughty girl. I know I shouldn’t be fill-
ing any cup to splash. When I say grease fire, I mean nothing else. I mean grease
fire.I tell my lover to throw me onto the bed and he refuses. What happens when you
are hot with the bad things?When I was younger, I felt a tenderness that was uninterrupted. Now when I feel it
coming on, I think I know where it started.When I open I need to know who. Or, when my mouth opens, it’s full of fire and
still so hungry.— Lucia LoTempio, from Hot with the Bad Things