jayextee:

I want to talk a bit about my game, NekoNecro

NekoNecro, my hand-drawn monochrome platform game, took four years to create.

And in that four years, I was hired and fired, started an apprenticeship in tattooing (hopefully to help pay the bills?), was promptly bullied out of it (guess that didn’t work, then…), injured my drawing hand, recovered, moved to the other side of town, caught COVID, recovered, and so on and so forth.

And it is undoubtedly the best thing I have ever created.

Before this, I’d never worked four years on anything. Not solidly, anyway; although I’ve had a comic project called Trashfield circling my thoughts like a hungry vulture since the mid-2000’s, I’ve never really worked on it for an extended period of time. And you can tell that what little I did do of the comic, and the skills I learned from it, were leveraged into NekoNecro. As well as everything learned from my music GCSE some 20+ years back, my three years of BA: Animation at university, almost every creative skill I have has been combined in making this, my biggest project ever.

No, not ever, yet. My biggest and best project yet. I look forward to whatever I do that beats this, in either scale or quality (hopefully not both, four years was enough without potentially doubling that development period).

Anyway, you can buy it on Steam (https://store.steampowered.com/app/2096580/NekoNecro/), and that will fund whatever I do next. I can’t wait to see what that is.

(crossposted from my Cohost)