cungadero:

theres literally no wrong way to play singleplayer games btw. savescum, play on easy mode, mod, look up guides and walkthroughs, whatever the hell you want. always remember if it sucks hit da bricks

New Fiction 2023 – August

“Lamentations of Jeremias” ed. Richard Challoner (1752)

A little tag to the end of Jeremias about how dealing with God sucks, and there’s another one after this.

“The Miracle of the Lily” by Clare Winger Harris (1928)

Water yourself.

“The Conquest of Gola” by Leslie F. Stone (1931)

Why dudes gotta be like that.

“The Black God’s Kiss” by C.L. Moore (1934)

Fuck. Yes.

“Space Episode” by Leslie Perri (1941)

Fellas, just step aside.

“That Only a Mother” by Judith Merril (1948)

You see it coming but still hits.

“In Hiding” by Wilmar H. Shiras (1948)

Okay things get weird and eugenicsy with this atomic supermen bullshit.

“Contagion” by Katherine MacLean (1950)

Again with the genetic supermen business. Maybe that’s the intended effect?

“The Inhabited Men” by Margaret St. Clair (1951)

That’s some good slow-burn space horror.

“Ararat” by Zenna Henderson (1952)

Oh no the superior beings are among us and better than us and will replace us, aka yikes.

“All Cats Are Gray” by Andrew North (1953)

See or not, they’re there.

“Created He Them” by Alice Eleanor Jones (1955)

Rather be dead tbh.

“Mr. Sakrison’s Halt” by Mildred Clingerman (1956)

Get me outta here too.

“All the Colors of the Rainbow” by Leigh Brackett (1957)

God, this was a tough and necessary read.

“Pelt” by Carol Emshwiller (1958)

We’re all a skin to someone.

“Car Pool” by Rosel George Brown (1959)

This style, holy shit. Getting into the stuff I came up with, the style of the gazed navel.

“For Sale, Reasonable” by Elizabeth Mann Borgese (1959)

Don’t hire me.

“Birth of a Gardener” by Doris Pitkin Buck (1961)

You don’t listen.

“The Tunnel Ahead” by Alice Glaser (1961)

I mean, what else to do?

“The New You” by Kit Reed (1962)

They’ll bottle you up soon enough.

“Another Rib” by John Jay Wells & Marion Zimmer Bradley (1963)

Not so shocking now.

“When I Was Miss Dow” by Sonya Dorman (1966)

Be me be you be me.

“Baby, You Were Great” by Kate Wilhelm (1967)

If you can’t connect then you learn to live with it.

“The Barbarian” by Joanna Russ (1968)

Fear of my tower getting breached.

“The Last Flight Of Dr. Ain” by James Tiptree, Jr. (1969)

Twelve monkeys origin story.

“Nine Lives” by Ursula K. Le Guin (1969)

Too many minds for a collective.

Twilight by David R. George III (2002)

Hefty story but it’s good to go back to the old style of dealing with incomprehensible beings from other dimensions.

Are You Terrified Yet? by R.L. Stine (1998)

Not with this story. If Goosebumps 2000 is about aging out of monsters and supernatural stuff then I don’t care for it.

Tick Tock, You’re Dead! by R.L. Stine (1995)

Time travel shenanigans, my beloved.

“Mighty Max Trapped by Arachnoid” by Bluebird Toys (1992)

Spiders don’t scare me.

“Mighty Max Liquidates the Ice Alien” by Bluebird Toys (1992)

Refractive weapons.

“Mighty Max Lashes Lizard” by Bluebird Toys (1994)

Squirt.

“Mighty Max Traps Rattus” by Bluebird Toys (1994)

Traps you.

“Mighty Max Outwits Cyclops” by Bluebird Toys (1993)

Poke ‘em.

“Mighty Max Tangles With the Ape King” by Bluebird Toys (1993)

Just take over.

“Mighty Max Slays the Doom Dragon” by Bluebird Toys (1992)

Does he though?

“Mighty Max Grapples with Battle Cat” by Bluebird Toys (1993)

Bring them back.

“Mighty Max Squishes Fly” by Bluebird Toys (1994)

Narshty.

“Mighty Max Blows Up Dino Lab” by Bluebird Toys (1993)

Science outfits are slipping.

“Mighty Max Stings Scorpion” by Bluebird Toys (1993)

Big means not poisonous.

“Mighty Max Crushes the Hand” by Bluebird Toys (1994)

Win the duel!

“Mighty Max Escapes from Skull Dungeon” by Bluebird Toys (1992)

Smasher, really?

“Mighty Max Conquers the Palace of Poison” by Bluebird Toys (1992)

Flees from it, eh.

“Mighty Max Sinks Nautilus” by Bluebird Toys (1994)

Time has ravaged your once youthful looks.

“Mighty Max Caught by the Man-Eater” by Bluebird Toys (1993)

The final frontier.

“Mighty Max Bytes Cyberskull” by Bluebird Toys (1994)

Stay off the computer.

“Mighty Max Terminates Wolfship 7” by Bluebird Toys (1992)

Go away aliens.

“Mighty Max Survives Corpus” by Bluebird Toys (1993)

Get aHEAD in DEADvertising.

“Mighty Max Against Robot Invader” by Bluebird Toys (1992)

He invade.

“Mighty Max Zaps Beetlebrow” by Bluebird Toys (1994)

Quick work.

“Mighty Max Crushes Talon” by Bluebird Toys (1994)

See into the bone soul.

“Mighty Max Out-Freaks Freako” by Bluebird Toys (1994)

Wergh, some kinda phobia.

“Mighty Max Rams Hydron” by Bluebird Toys (1994)

I said let ’em take over.

“Mighty Max Versus Kronosaur” by Bluebird Toys (1992)

They just do what they do.

“Mighty Max Challenges Lava Beast” by Bluebird Toys (1992)

I doubt the veracity of flesh to fire.

“Mighty Max Tangles With Lockjaw” by Bluebird Toys (1993)

Well, some last words at least.

“Mighty Max Defeats Vamp Biter” by Bluebird Toys (1992)

In the sun.

“Mighty Max Fights Nuke Ranger” by Bluebird Toys (1992)

Not a place of honor.

“Mighty Max Pulverizes Sea Squirm” by Bluebird Toys (1992)

Die native fauna.

“Mighty Max Battles Skull Warrior” by Bluebird Toys (1992)

Go home, you’re drunk.

“Mighty Max Hammers Ax Man” by Bluebird Toys (1993)

It’s a tool!

“Mighty Max Hounds Werewolf” by Bluebird Toys (1993)

Awoo.

“Mighty Max Neutralises Zomboid” by Bluebird Toys (1992)

Flesh of my flesh.

“Mighty Max Defeats Battle Conqueror” by Bluebird Toys (1994)

I kick you.

“Mighty Max Head to Head With Hydra” by Bluebird Toys (1994)

Two in one.

“Mighty Max Melts Lava Beast” by Bluebird Toys (1994)

Delicious java.

“Mighty Max Strikes Fang” by Bluebird Toys (1994)

Grab the tail.

“Mighty Max Shuts Down Cybot” by Bluebird Toys (1994)

Always an off switch.

“Mighty Max Shatters Gargoyle” by Bluebird Toys (1994)

Tap tap tap.

“Mighty Max Assaults Skull Master” by Bluebird Toys (1994)

You’d lose but you do it anyway.

“La-Mulana” by KC Green (2023)

Hyuck.

“Mental Health Marge 2 Da Rescue” by ossian (2019)

Listen 2 da TV mom.

Theater Camp dir. Molly Gordon & Nick Lieberman (2023)

I took a theater class one semester of high school, along with a final play at the end, and that is an intense type of person to hang around with. But I liked that there’s a subset of member who just does, like, building sets and stuff, because it me.

Never Say Never dir. Baoqiang Wang (2023)

So… signing shady contractual obligations with children is okay if you’re giving them something to do?

Teenage Mutant Ninja Turtles: Mutant Mayhem dir. Jeff Rowe (2023)

This feels the most like playing with action figures out of any TMNT thing which makes it the most appropriate interpretation.

Meg 2: The Trench dir. Ben Wheatley (2023)

Not enough sea creecher.

Ransomed dir. Kim Seong-hun (2023)

I enjoy the sociopathic killer who could be in a boy band genre from South Korean cinema, and this is right in there.

The Last Voyage of the Demeter dir. André Øvredal (2023)

A fine Saturday afternoon on broacast TV sorta movie.

Jules dir. Marc Turtletaub (2023)

Got some aliens this month, and this one is a charming little story about how aliens can’t save us from our bodies’ inevitable betrayal.

Strays dir. Josh Greenbaum (2023)

A good road trip to set the soul afire.

Blue Beetle dir. Angel Manuel Soto (2023)

Lots of good details, but it still shakes out as a generic superhero movie of our age.

Gran Turismo dir. Neill Blomkamp (2023)

I saw this 1.5 times after the first showing failed halfway through. You know where it’s going and, you know, sports movie gonna sports.

birth/rebirth dir. Laura Moss (2023)

Hey! That’s it, the jam, the good stuff. A high-end version of my beloved anthology horror.

Landscape With Invisible Hand dir. Cory Finley (2023)

The other aliens movie of the month is more in the po-mo style of commentary on our societal ills. I look forward to this feeling quaint in 20 years.

Porco Rosso dir. Hayao Miyazaki (1992)

Damn, TaleSpin really do be like this. But I’ll just take it as more fun anthropomorphized adventures of the air and sea.

The Wind Rises dir. Hayao Miyazaki (2013)

Ghibli’s contemplative looks at Japanese culture and history are some monumental works.

Retribution dir. Nimród Antal (2023)

That’s your final guy? Shoulda been someone else.

To Live and Die in L.A. dir. William Friedkin (1985)

That’s some good 80s vibe I tell you what.

Tales from the Crypt – Seasons 5-6 (1993-1995)

Okay, alright, things are starting to sag a bit after the peak of seasons 3 and 4. Not a show to binge watch. But I still want a super cut of Cryptkeeper intros and outros.

ceescendo:

ceescendo:

What is this genre of games called because i know for a fact that so many people share the same liking / interests towards at least 2 of them

And they all go SO fucking hard, like story wise and visually I need to find more of these kind of games

The decision has been made, this genre of fucked up games for mentally ill people is called eurofuck

jmechner:

Karateka Climbs Again

When the Digital Eclipse team told me they wanted to give my early game Karateka "the Criterion treatment" and re-release it in a deluxe remastered edition, I couldn’t quite picture exactly what they had in mind. Their enthusiasm and evident passion for video game history inspired confidence, so I said yes. I never in my wildest dreams imagined how far they’d take it.

The photo above captures my dad’s reaction as (age 92) he watches himself climbing up onto the hood of our family car forty years earlier. He’s wearing a karate gi at my request, in a Super 8 film I shot at age 18 to create rotoscoped animation for Karateka. (This was three years before I pressed my 15-year-old brother into service as the model for my next game, Prince of Persia.)

Digital Eclipse has reconstructed my Super 8 rotoscoping process — from film to pencil tracings to pixelated game character — in their interactive, hands-on “Rotoscope Theater.” And that’s just one element of “The Making of Karateka.” It’s packed with audio and video interviews with me, my dad, and game-industry luminaries; a podcast about Karateka’s music (which my dad composed); rare original design documents; excerpts from my journals; and 14 playable games — including not only the final Apple II, Commodore, and Atari versions of Karateka, but also work-in-progress builds I submitted to Broderbund along the way, tracking its development from prototype to gold master. All the games are playable on a choose-your-own nostalgic menu of period monitors and TVs, with optional audio commentary and a “watch/play” mode that the Dagger of Time would envy.

As a bonus, they’ve salvaged and resurrected my never-before-published arcade shoot-em-up Deathbounce (the game I made before Karateka, which teenage me hoped would be my ticket to software success in 1982)… and the one I did before that, an unauthorized Apple II clone of the arcade hit Asteroids. Incredibly, they’ve not only remastered Karateka, but also remade Deathbounce, using today’s technology to reimagine my 1982 prototype as a jazzy twin-stick shooter. All these are included and playable in “The Making of Karateka.”

If “The Making of Karateka” were an interactive exhibition in the Strong Museum of Play (from whose collection many of the archival materials came), it would require several rooms and a full afternoon to explore. Now, you can download, play and discover it at your leisure, on your favorite platform. Details and links are on the Karateka page on my website.

With this release, Digital Eclipse has set a new bar for game-development history preservation. I’m touched and honored that they chose Karateka as the first title in their planned Gold Master series. I can’t wait to see what comes next.

Game history and preservation is such an overwhelming concept. Some things are easy, like a game that lives inside a cartridge. That is a definitive version of the thing. But some games were online-only, or on services that no longer exist, and even then continually updated and changed over time. They’re houses built on sand, enjoyed in the moment but not meant to last.

How does one tell the story of a game when the game is no longer the game one remembers? Impressions of the time? Perfect recreations? And beyond the thing itself is the feelings of it, the memories of having played that thing at that time in that place, and how it has informed what you do.

The stories from people who worked on them, and played them, and cared about those games in ways others cannot understand, it’s that stuff that worries me, because I want us to have it all. I want it all to be with us, regardless of any degree of importance placed upon those stories by an industry and culture that tells us to move forward, there are new games, please just buy and play our new games so that we may continue to exist and profit from this work.

Maybe rote data is the most we can hope for. This happened on this date, in these places. You may find it, and experience it for yourself, if enough people cared enough to preserve it for you. You may make an obsession of it and become the one who preserved it.

This is the most important thing in the world, and it doesn’t matter at all. What makes it into the canon is as meaningless as putting a flag in the ground and saying this dirt is mine.