The little stars in this particular gif (based on a trading card illustrated by Kanako Eo!) are flat panels parented to the corsola’s mesh, so when it moves, they do as well! Instead of rotating the camera I rotate the objects in the scene themselves, and since the animation is just some subtle movement, it can sometimes look like the sparkles are always facing the viewer.
When people look at us, they see our games and they see the game content, but there’s this whole machine, lurking behind the scenes, that makes games that exist at our company and at every company. That’s a huge part of the day-to-day experience for us. We spend a year grinding in that machine and then we output a game and people just see the output. They don’t see the process.