talesfromthecrypts:

Ridley Scott’s Legend is a film constructed entirely from vibes and nothing else. Just a series of fantasy vibes connected into a loose tissue of a story. Tangerine Dream soundtrack, Tim Curry Darkness, shots of running unicorns, Tom Cruise covered in glitter, a woman in the lowest cut dark side dress of all time. A superior movie.

darkwingsnark:

fuckadamrapoport:

everyone posting that “my generation lost hobbies” post is so stupid like no you fuckwits hobbies were stolen from you by a system that demands you work 8 hours a day to earn a tiny percentage of the profit you generate, leaving you too exhausted and brainwashed to enjoy exercising passion without financial incentive

Not to mention if you DO somehow have that energy to create, people put pressure on you to monetize it. You can’t draw for the sake of drawing, your family and friends think you’re good enough that you need to sell it. You can’t sing for the sake of singing, you have to turn that into a career or shut up. You can’t write fanfiction for your own enjoyment, you’re wasting time when you could be working on your OWN novel.

These are sentiments that have been told to me over the years. That people think you are ‘wasting your talents’ if everything you do isn’t for the sake of profit. And I’m here to tell you folks… that’s SAD.

jayextee:

I want to talk a bit about my game, NekoNecro

NekoNecro, my hand-drawn monochrome platform game, took four years to create.

And in that four years, I was hired and fired, started an apprenticeship in tattooing (hopefully to help pay the bills?), was promptly bullied out of it (guess that didn’t work, then…), injured my drawing hand, recovered, moved to the other side of town, caught COVID, recovered, and so on and so forth.

And it is undoubtedly the best thing I have ever created.

Before this, I’d never worked four years on anything. Not solidly, anyway; although I’ve had a comic project called Trashfield circling my thoughts like a hungry vulture since the mid-2000’s, I’ve never really worked on it for an extended period of time. And you can tell that what little I did do of the comic, and the skills I learned from it, were leveraged into NekoNecro. As well as everything learned from my music GCSE some 20+ years back, my three years of BA: Animation at university, almost every creative skill I have has been combined in making this, my biggest project ever.

No, not ever, yet. My biggest and best project yet. I look forward to whatever I do that beats this, in either scale or quality (hopefully not both, four years was enough without potentially doubling that development period).

Anyway, you can buy it on Steam (https://store.steampowered.com/app/2096580/NekoNecro/), and that will fund whatever I do next. I can’t wait to see what that is.

(crossposted from my Cohost)

moya-horror:

FIRST POST! 

Hi! We are

Moya Horror, an international game dev group making a game about the year 2000 in rural Finland. Studio head Amos Sorri lives in Japan and that might be bit of an influence on things we do. We also do a bunch of weird cool projects with HauntedPS1 community. New to TUMBLR no clue how to drive this thing, but we’ll get there.