SKILLS
- Project and release management.
- Web and community administration.
- Customer support.
- Quality assurance on Sony, Microsoft, Nintendo, Apple, and Android platforms.
- Software: Xbox SDK Tools, Sony test tools, bug management DBs, Adobe design suite, Maya, Microsoft Office suite.
- General support across multiple disciplines including writing, art, modeling, animation, sound, and engineering.
WORK EXPERIENCE
Double Fine Productions – Release Manager – San Francisco, CA
July 2017 – Present
- Oversee platform submissions, certification, and QA to meet release goals for all games developed or published by the studio.
- Work with the publishing, marketing, and PR folks to handle submissions for games and festivals.
- Coordinate with contractor leads, development teams, producers, and studio heads to release back catalog titles and updates.
- Customer and community support for all company titles.
Double Fine Productions – QA Lead – San Francisco, CA
February 2016 – June 2017
- Manage QA teams on-site and abroad for in-house projects released on Windows, macOS, Linux, PS4, PS Vita, Xbox One.
- Manage myriad platform releases and provide platform support.
- Coordinate with contractor leads, development teams, producers, and studio heads to release back catalog titles and updates.
- Customer and community support for all company titles.
Experis – Test Lead – Portland, OR
May 2015 – January 2016
- Owned the test plan and execution for a AAA title.
- Led a team of test engineers and testers.
- Coordinated with the client lead, internal STEs, and testers both local and abroad.
- Employed a flexible QA approach designed to match the developer’s iterative development.
Double Fine Productions – Associate Producer – San Francisco, CA
June 2014 – May 2015
- Platform submissions manager.
- Age ratings submissions.
- Development and playtest coordinator.
- Game commentary designer and editor.
- General support and testing.
Double Fine Productions – Test Lead – San Francisco, CA
February 2013 – May 2014
- Started as Tester and promoted to Test Lead.
- Owned and assigned testing for multiple projects in test.
- Sent regular and preemptive reports to stakeholders.
- Provided customer support for all studio games.
Electronic Arts Inc. – QA Analyst – Redwood City, CA
August 2012 – January 2013
- Creation and execution of test procedures.
- Independent bug discovery and reporting based on self-guided test plans.
- Created custom playthrough scripts for the level designers.
Experis – Software Test Engineer – Portland, OR
March 2011 – August 2012
- Utilized instrumented builds to gather data for more effective test coverage.
- Managed the bug database, then tracked and reported on bug metrics and test coverage.
- Mentored testers and assisted in tester training.
Electronic Arts Inc. – Test Lead – Redwood City, CA
February 2008 – February 2011
- Interfaced with customers on the company forum to better assist with their concerns.
- Creation and execution of test procedures.
- Managed the bug database, then tracked and reported on bug metrics.
- Smoked and tested builds for release to the development team.
Electronic Arts Inc. – Quality Assurance Tester – Redwood City, CA
June 2007 – January 2008
- Bug entry and database management.
- Reviewed titles for software bugs, game quality issues, and violations of 3rd party standards.
- Developed and assigned test cases for milestone verification.
Vivendi Games – Interactive Marketing Associate – Los Angeles, CA
October 2006 – March 2007
- Manager of website and ad localization.
- Manager of corporate web development, including the company website for Sierra Entertainment.
- Project manager in charge of online marketing and ad campaigns for game title releases.
Vivendi Universal Games – Interactive Marketing Coordinator – Los Angeles, CA
July 2005 – October 2006
- Community and company forum management.
- Ad banner design.
- Website updates and web graphic design.
- Customer service through the company support email account.
- General assistance in all areas of the online support for video game releases.
Vivendi Universal Games – Quality Assurance Tester – Los Angeles, CA
June 2004 – July 2005
- Bug entry and tracking in the bug database.
- Searched for game quality issues and violations of 3rd party standards.
- Developed and executed test suites for milestone verification.
EDUCATION
College of San Mateo – English Coursework – San Mateo, CA
January 2008 – Present
- Creative writing, literature, and composition.
- Additional studies in film, scriptwriting, and Maya modeling.
Portland Community College – Art Coursework – Portland, OR
June 2015 – December 2015
- Drawing and sequential storytelling.
Brooks College – Associate of Science – Multimedia & Graphic Design – Long Beach, CA
August 2002 – March 2004
- Graphic design and a broad technical foundation including the use of HTML, Javascript, Photoshop, Illustrator, Flash and ActionScript, Quark, Dreamweaver, 3DS Max.
- Awarded recognition on the Dean’s List.