{"id":322,"date":"2016-02-15T05:00:00","date_gmt":"2016-02-15T05:00:00","guid":{"rendered":"http:\/\/www.goodolvic.com\/victorromero.co\/322-2\/"},"modified":"2025-02-25T21:15:48","modified_gmt":"2025-02-26T05:15:48","slug":"322-2","status":"publish","type":"post","link":"http:\/\/www.goodolvic.com\/victorromero.co\/322-2\/","title":{"rendered":""},"content":{"rendered":"\n<p class=\"has-normal-font-size\"><b>QA Lead &#8211; Double Fine &#8211; 2013-2017<\/b><\/p>\n\n\n\n<p class=\"has-normal-font-size\">Keep on dreamin\u2019!<\/p>\n\n\n\n<p class=\"has-normal-font-size\">I\u2019d been a fan of Double Fine\u2019s games since I first played <i>Psychonauts<\/i> in 2005. While at Vivendi, we had the opportunity to do some marketing for <i>Br\u00fctal Legend<\/i>, a game the company was set to release until they closed down and EA took on publishing duties. That meant I had the chance to see the game <i>again<\/i> while it was in test at EA, and it was the heavy metal RTS I never knew I wanted. I didn\u2019t get the chance to contribute to the game at either juncture, but I sure started to feel like I wanted to work on anything Double Fine could create!<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"has-normal-font-size\">While I missed my first chance when I interviewed in 2007, I applied again and got hired as a tester in 2013. This gave me the chance to work on nearly every game the company ever made as they re-released games on PC, and by 2014 I was hired as a full-time QA Lead. There was a brief stint where I worked in production or wasn\u2019t at the company, but I got the chance to resume my QA Lead role and work on recent projects such as <i>Psychonauts in the Rhombus of Ruin<\/i> and <i>Headlander<\/i>, both games I\u2019m incredibly proud of. The company\u2019s slate of games continues to showcase the unique qualities that made me fall in love with the company over a decade ago.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>QA Lead &#8211; Double Fine &#8211; 2013-2017 Keep on dreamin\u2019! I\u2019d been a fan of Double Fine\u2019s games since I first played Psychonauts in 2005. While at Vivendi, we had &hellip; <\/p>\n","protected":false},"author":1,"featured_media":323,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"image","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/posts\/322"}],"collection":[{"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/comments?post=322"}],"version-history":[{"count":7,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/posts\/322\/revisions"}],"predecessor-version":[{"id":540,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/posts\/322\/revisions\/540"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/media\/323"}],"wp:attachment":[{"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/media?parent=322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/categories?post=322"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.goodolvic.com\/victorromero.co\/wp-json\/wp\/v2\/tags?post=322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}