clementine-kesh:

tom, harry, and b’elanna being the people in charge of the actual operation of voyager itself is very funny it’s such a chaotic combination. tom’s at the helm all gas no brakes barely paying attention to where they’re going sending memes to the senior staff group chat in one hand iced coffee in the other. b’elanna’s down in engineering holding everything together with duct tape and leola root updating the bridge crew every five minutes like “so if you want to hail another ship first you have to open and close the cargo bay airlocks three times DON’T ASK WHY but this increases the efficiency of our power usage by 15%”. harry’s in the midst of all this at operations thinking four steps ahead of everyone else as he micromanages the ship’s increasingly convoluted systems repeating some calming vulcan mantra tuvok taught him hyperaware of the fact that one slip up and the ship will explode. dream team <3

Planning an elaborate and horrifying journal to be left in a bottle beside my body so that I, too, may go out of this life as a mystery of the sea.

I’ve been reading Goosebumps books for months and only just started checking out the video games. I can immediately tell that the first video game is going to be my favorite. It’s a 1996 FMV adventure game called Escape from Horrorland. It blends live action actors and costumes, miniature sets and props, CG environments and effects, and presents the explorable environments in a full 360 degree perspective so the player can turn around and look at each environment from a range of angles. I think it really stands out to me because I’ve played some of the more recent Goosebumps games and their environments are so bland and lifeless compared to the intricate work done on the miniatures for this game. It features the kind of fixed movement we see now in many VR games, where the player stands at a fixed location and then clicks on the next fixed point to advance along a path. It may feel dated but it is also so specifically a product of the mid 90s when FMV was considered the next big medium for interactive adventures. We all know many FMV games were laughably bad but this game’s horror fantasy setting and high production values (Steven Spielberg and Bill Gates are among the investors of the project) lend it a specific charm that I really love. Even though I completed it, I wanna go back and play it again to uncover more stuff in this strange little world. The real shame here is that these amazing visuals have to be constrained by the technical limitations of the era. I’d love to get a sense of what a high definition version of this game looks like with the art rerendered for 1080p resolution (or higher).

Also, if you want to see Jeff Goldblum and Isabella Rossellini ham it up and spar against a bunch of children, this game’s got that, too. It’s quite available for Windows PCs.

Having spent the last two years as a Researcher of pop culture stuff I gotta say the best part is absolutely diving into what seems to be the source material for a subject but is actually just a reiteration of themes and ideas from even further back. So it’s discovering the highest layer of source material but then peeling away those layers to the stuff beneath and the levels of fascination just escalating to hitherto unknown heights of cultural awareness.